Operating System Development: Memory Map

It has been a while since there we any updates to this, the in-depth guide to toy operating system development! But oh well, what’s thirteen years between friends? When last we were here, we had built first and second-stage boot loaders, and a kernel that said “Hello world”, then hung. It’s high time to move on. In this section, we’ll be looking at the system’s memory map. As we’ll soon need to…