Threaten Me with a Bad Time

This was prompted by hearing a discussion about tracking torches in a dungeon crawling game. This is something that I find that adds work, rarely becomes impactful, and the threatened impact is a scary but eventually uninteresting event. It reminds me of a boardgame I've been playing. Gazebo is a fantastic game by Reiner Knizia. It's a redesign of his 2012 release... actually, none of that…