Let's Make an NES Emulator! - Part 2: A Frankly Scary Amount of Progress Edition

Intro So, after writing up part 1 of my progress log of the NES emulator I&rsquo;ve been writing with Godot, I&rsquo;ve made a pretty significant amount of progress. To start, I&rsquo;ve made it a bit easier to load in ROMs and cleaned up the code a bit, which allowed me to put a basic pattern table viewer together, which shows all the 8x8 tiles a game uses to build sprites and background tiles.…