Gridless Rules

This article contains my default rules for running tabletop role-playing game&#xA;combats without a combat map. This should work in all TTRPG systems with&#xA;only a few minor adaptations. &#xA; (For a full discussion of alternatives, see&#xA; Gridless Movement .) &#xA; Time &#xA; In the following discussion, a combat scene is divided into rounds &#xA;during which all characters involved in combat…