Rust: building arbitrary precision integers (badly)

I thought it might be quite straightforward to show the basics of how we could design a "BigInt" type of struct. It turns out it was more involved than I thought it would be, but we got a little way into it. Maybe we can continue in a later video? Follow me on mastodon: @andybalaam@mastodon.social Comments Tiger12506 2026-07-21 Starting with base-256 u8 instead of base-10 BCD is quite the flex.