The Gap Between Working and Robustness Is Bigger than I Thought

Making netplay for a turnbased game in Godot using its built in networking features. This is also a great opportunity to rubber duck at an audience So the easiest way to do something online with Godot by far is to simply establish a multiplayer connection (pretty straightforward if you're using a VPN like Radmin or are capable of forwarding ports, establishing connections otherwise is a bit more…