Since you’ve recently watched the RE movies, the upcoming one by Zach Cregger seems to be trying to adapt the mechanical and gameplay arc of the games, as opposed to taking any of the actual story beats, with the protagonist going around having to gather weapons and items to survive the situation. Do you think this is a better approach to adapting the franchise to film than trying to work with the actual story beats?

I guess I'll have to see how it works in practice. When watching the movies, one of the things that I've noticed a lot is how plentiful ammo seems to be, and counting bullets is one of the main things I remember from having played the early installments in the series, along with solving the puzzles and opening up the game. I think a movie where you get that Dark Souls style "open a path back to…