# ai output (blogs) — RSS Amplifier

Recent posts from the 2 feeds in the RSS Amplifier directory that cover ai output.

Page: <https://rssamplifier.com/topics/ai-output/blogs>  
Feed: <https://rssamplifier.com/topics/ai-output/blogs.md>

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## [Your Knowledge Base Has a Second Job You're Not Using](https://samuelthomasdavies.substack.com/p/update-claude-skills)

_2026-08-17 · Sam Thomas Davies · Words Into Works_

Everyone Builds One So Claude Knows What They Know. Almost Nobody Uses It to Upgrade Their Tools.

## [My Second Brain Beat a Better Model.](https://samuelthomasdavies.substack.com/p/claude-model-vs-effort)

_2026-08-10 · Sam Thomas Davies · Words Into Works_

I Ran the Same Prompt Across Every Model and Effort Level. The One That Won Had Access to My Reading.

## [Everyone's Arguing About Models. The 30x Was the Harness.](https://samuelthomasdavies.substack.com/p/ai-harness)

_2026-08-03 · Sam Thomas Davies · Words Into Works_

The Same Model, Three Setups, and Up to 30x the Cost. The Model Was Never the Variable.

## [Claude Can Record Your Skill. It Can't Record Your Judgment](https://samuelthomasdavies.substack.com/p/record-a-skill)

_2026-07-27 · Sam Thomas Davies · Words Into Works_

Claude’s New Feature Builds the Skill by Watching You Work. The Part That Makes It Trustworthy Never Comes off a Screen.

## [Your Books Can Upgrade the Claude Skills You've Already Built.](https://samuelthomasdavies.substack.com/p/improve-claude-skills)

_2026-07-20 · Sam Thomas Davies · Words Into Works_

Point AI at a Whole Book, Aim It at a Skill You Run, and Get Back a List of Exactly What to Fix.

## [Stop Asking AI to Answer. Let It Interview You.](https://samuelthomasdavies.substack.com/p/ai-interview-prompt)

_2026-07-13 · Sam Thomas Davies · Words Into Works_

Why the Best First Move Is Letting AI Surface What You Know but Never Say.

## [I Wrote Forty Issues of Words Into Works. They Were All Secretly the Same Five Ideas.](https://samuelthomasdavies.substack.com/p/ai-personal-knowledge-management)

_2026-07-06 · Sam Thomas Davies · Words Into Works_

A Year of Words Into Works, Distilled Into One Operating System.

## [How My Job Quietly Turned Into Buying My Team Their Time Back.](https://samuelthomasdavies.substack.com/p/one-person-marketing-team)

_2026-06-29 · Sam Thomas Davies · Words Into Works_

What Happens When AI Lets You Bring the Work to 80% Before Anyone Else Has to Touch It.

## [Everyone Writes With AI. Almost Nobody Edits With It.](https://samuelthomasdavies.substack.com/p/editing-with-ai)

_2026-06-22 · Sam Thomas Davies · Words Into Works_

The blank page is the easy half. The leverage is in the red pen you're not using.

## [Your Claude Skills Are Quietly Drifting Out of Date](https://samuelthomasdavies.substack.com/p/your-claude-skills-are-quietly-drifting)

_2026-06-15 · Sam Thomas Davies · Words Into Works_

You Still Run Them Weekly. They're Just Solving Last Quarter's Problem in a Slightly Worse Way.

## [Transcript-Driven Stock Discovery (Sponsored)](https://crawlproof.com/a/WvnA8PUCfWDO)

_2026-06-15 · **Sponsored**_

Ranked, evidence-backed watchlists from indexed executive transcripts for 1–2 quarter horizons

## [AI Output Quality Doesn't Solve the Problem of Slop: Notes From a Forum Experiment](https://ironj.github.io/ai-slop/)

_2026-05-09 · Mediumish_

Recently, I ran an accidental experiment on a forum using an AI agent tool, in this case OpenClaw. It did not start as an experiment exactly. I wanted to see how easy it would be to get a persistent agent to post on a forum with little guidance. What happened next was fascinating, occasionally delightful, and useful for understanding what people mean when they call something AI slop . My main…

## [The Restructuring of Work](https://ironj.github.io/restructuring-of-work/)

_2026-03-26 · Mediumish_

Takeaways from the frontlines of enterprise AI At an AI conference this week with around 4,000 people, mostly from enterprise and industry roles, I came away with a few big takeaways as someone who’s been following deep learning for more than 10 years. The first was that non-technical people are really trusting AI output now, especially when it’s backed by RAG, documents, context, internal company…

## [From Code Monkey to Problem Solver: How AI Is Redefining Software Engineering](https://ironj.github.io/ai-changing-software-engineering/)

_2026-03-14 · Mediumish_

There’s a lot of uncertainty right now about how AI will impact jobs, but one thing is clear: the rote era of software engineering is officially over. For the last decade, we’ve spent so much of our time essentially just cranking out code. It was a lot of mechanical pattern-matching—you know, tracing SDKs, wiring up APIs, and writing the exact same boilerplate over and over again. What Engineering…

## [M-Audio Transit: Resurrecting Legacy Audio on Apple Silicon](https://ironj.github.io/maudio-transit/)

_2026-02-05 · Mediumish_

I recently spent some time digging into the M-Audio Transit, a classic USB audio interface that has long lacked proper support on modern macOS versions. The official driver was discontinued over 15 years ago , and like many others, mine has been sitting in a dusty box for the better part of a decade. I’m excited to share a working firmware loader that brings this device back to life on Apple…

## [Bringing Photos to Life: Gaussian Splatting with Jiggle Physics in VisionOS](https://ironj.github.io/apple-sharp-gaussian-splat-jiggle/)

_2025-12-28 · Mediumish_

What if your photos could move? Not just play back as videos, but actually exist in space around you—touchable, interactive, alive with physics? When Memories Become 3D Your browser does not support the video tag. Apple’s SHARP project uses gaussian splatting to convert regular 2D images into full 3D scenes. Not photogrammetry requiring dozens of angles, but actual volumetric reconstruction from…

## [Paint Mix Simulator: A Colorful Chaos](https://ironj.github.io/paint-mix-simulator/)

_2025-12-16 · Mediumish_

I’m delighted to introduce Paint Mix Simulator , a delightfully chaotic little minigame where you get to play with colors… and face the wrath of Gordon Ramsay. This started as a fun experiment with WebGL shaders to create realistic paint mixing physics. The paint swirls and blends in real-time using procedural noise and signed distance fields, creating a mesmerizing visual effect that’s oddly…

## [FastRecord: Screen Recording Made Simple](https://ironj.github.io/fast-record/)

_2025-12-14 · Mediumish_

I’m happy to introduce FastRecord , a new lightweight screen recording tool I’ve been working on. Everything runs locally on your device, with no data sent to the cloud. This project actually started many years ago as a series of experiments with WebRTC. I recently revisited it, using AI to help clean up the code and refactor it for a proper public release, rebuilding the whole thing with React…

## [Midnight City Sailing](https://ironj.github.io/midnight-city-sailing/)

_2025-12-12 · Mediumish_

I’m excited to share a new experimental project: Midnight City Sailing . It’s a serene, atmospheric sailing experience set in a procedurally-generated neo-gothic cityscape. This game features a minimalist sailing mechanic where you navigate through a dark, mysterious city rendered entirely with WebGL shaders. The buildings have a gothic architectural style with buttresses and spires, creating an…

## [Hyperfast AI: Rethinking Design for 1000 tokens/s](https://ironj.github.io/hyperfast-ai-talk/)

_2025-12-10 · Mediumish_

I recently spoke at AI Tinkerers Raleigh about hyperfast inference systems and how they’re fundamentally changing AI application design. If you haven’t heard of Cerebras (or however they pronounce it), you’re in for a treat—this is one of the most exciting areas of research in AI right now. Check out the repo on Github: AI Desktop Environment The Speed Revolution The folks at Cerebras have done…

## [Home Internet From Space (Sponsored)](https://crawlproof.com/a/cPx2GgIG5trk)

_2025-12-09 · **Sponsored**_

Residential satellite internet that brings connectivity to homes beyond conventional networks

## [Nate the Hoof Guy Simulator](https://ironj.github.io/nate-the-hoof-guy-simulator/)

_2025-12-04 · Mediumish_

I’m excited to share a new fan-made project: Nate the Hoof Guy Simulator . It’s a web-based simulation game inspired by the oddly satisfying videos of bovine hoof trimming. This game was built as a fun experiment in WebGL and procedural texture generation. It simulates the process of trimming a cow’s hoof, finding defects, and treating them. It features realistic (well, stylized) hoof layers,…

