# age ai agents (blogs) — RSS Amplifier

Recent posts from the 2 feeds in the RSS Amplifier directory that cover age ai agents.

Page: <https://rssamplifier.com/topics/age-ai-agent/blogs>  
Feed: <https://rssamplifier.com/topics/age-ai-agent/blogs.md>

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## [The comment paradox: clean code in age of AI agents](https://uyar.design/writing/the-comment-paradox)

_2026-06-19 · uyar.design_

Comments no longer speak only to developers. In AI-assisted coding, every stale TODO, misleading note, and commented-out block becomes part of the prompt. Clean comments help humans understand the code, but they now also protect AI assistants from repeating old mistakes.

## [Defending Your IDE — Protecting Against Malicious or Compromised Visual Studio Extensions](https://voidst.one/blog/defending-your-ide/)

_2026-05-25 · voidst.one_

The New Front Line in Cyberattacks Over the last year, developers have emerged as a key target of modern cyberattacks, many of which have been high-profile and highly impactful. Most recently, in May 2026, GitHub confirmed that attackers gained access to approximately 3,800 internal repositories after a malicious VS Code extension, Nx Console v18.95.0 , compromised an employee device. The incident…

## [Securing Self-Hosted Applications with Zero Trust Network Access (ZTNA)](https://voidst.one/blog/securing-self-hosted-applications-with-ztna/)

_2026-05-04 · voidst.one_

Disclaimer: This post is not sponsored. All opinions are my own. In this post, I will walk through how non-enterprise users can secure self-hosted applications with Zero Trust Network Access (ZTNA) using Tailscale —an identity-based connectivity platform with a generous free tier. Self-hosting spans a wide range of applications , but this guide focuses on a practical example: integrating Tailscale…

## [Vibe Coding in 2026 — Lessons from a Simple Experiment](https://voidst.one/blog/vibe-coding-in-2026/)

_2026-04-17 · voidst.one_

Lessons and reflections from a simple vibe coding experiment in 2026—documenting what worked, what didn’t, and why, for my future self and anyone curious to follow along. The project, sg-bus-api , consist of a geospatial REST API endpoint that efficiently finds the nearest bus stops in Singapore for any given coordinate. It leverages S2 Geometry for fast, hierarchical spatial indexing and RocksDB…

## [Cyber Insecurity in the Age of AI Agents: Living on (Just) Words - Part 2](https://voidst.one/blog/cyber-insecurity-in-the-age-of-ai-agents-part-2/)

_2026-04-13 · voidst.one_

Living Off The Land (LOTL) is a cyberattack tactic where adversaries use built-in, legitimate system tools instead of malware to evade detection. What if attackers could achieve their goals using only words (natural language)? This isn’t a thought experiment—this is a real-world risk that can arise in insecure agentic systems. Interesting concepts deserve memorable names, so I propose the term…

## [Cyber Insecurity in the Age of AI Agents: When Words Are All It Takes - Part 1](https://voidst.one/blog/cyber-insecurity-in-the-age-of-ai-agents-part-1/)

_2026-04-06 · voidst.one_

“In the beginning was the Word, and the Word was with God, and the Word was God.” — John 1:1 (KJV) There is something profoundly true in this verse. I am not interpreting it from a Christian perspective, but the phrase “the Word was God” suggests a radical idea: that words lie at the very foundation of reality itself—not as passive symbols, but as generative forces. From words, meaning unfolds,…

## [Tic-Tac-Toe with React, Redux, Rust - Part 3](https://voidst.one/blog/tic-tac-toe-with-react-redux-rust-part-3/)

_2025-06-01 · voidst.one_

Bot Opponent There are various ways to implement a bot opponent, with varying levels of difficulty and play styles. For now, we will keep things straightforward and implement a basic bot that selects its moves at random. Simple Bot Opponent that plays a random move To implement a bot that plays randomly, we first need to generate a list of all available legal moves, and then have the bot select…

## [Tic-Tac-Toe with React, Redux, Rust - Part 2](https://voidst.one/blog/tic-tac-toe-with-react-redux-rust-part-2/)

_2025-05-26 · voidst.one_

Game Page With the main menu page completed, we can now move on to the game page. Board UI Let's begin by building the game board, which consists of 9 squares arranged in a 3x3 grid. Sounds pretty simple but there are different ways to implement it. The most basic approach is to hardcode the elements in HTML, as demonstrated in the official React Tutorial (reproduced below). While this might be…

## [Tic-Tac-Toe with React, Redux, Rust - Part 1](https://voidst.one/blog/tic-tac-toe-with-react-redux-rust-part-1/)

_2025-05-21 · voidst.one_

Background This originally started as a toy project that I have created to explore Web Assembly and Rust, with the goal of deepening my understanding of how they can be incorporated into a web application. I was quite pleased with the final outcome, seeing how I have put into practice the valuable lessons and concepts that I have gained over the years, which would have been greatly beneficial to…

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_2025-05-20 · **Sponsored**_

Finds placement, geo, and funnel leaks and proposes fixes you approve

## [Blog Refresh 2025](https://voidst.one/blog/blog-refresh-2025/)

_2025-04-04 · voidst.one_

Background I got really busy, and my blog has been on the backburner for way too long. While there were things I wanted to share and write about, finding the time and motivation was tough. I really missed writing for my blog, so I am excited to be back. I hope to get my momentum going again with renewed enthusiasm and a fresh start. One aspect of my original blog that can be improved is the…

