Let's Build a Text Adventure - Part 2

Time to get crazy. We're going to build some disgusting spaghetti code that just works today and make sure we like how it operates. In the following post we'll work on cleaning things up and do a little meta-programming. So we got a little crazy last time and sketched out the kind of "models" we'd have in the game and how they all relate to each other. Today we want to get the initial part of our…