On the Hidden Creative Power of Monster Organization Manipulation; or, How I Learned to Stop Worrying and Love Su-Monsters, Selkies, Shargughs and Simurghs

One of the most important things for a DM to do if he wants to innovate is to switch things up with monsters. You know the problem: orcs, elves, goblins, ogres, dragons - we've seen it all; we know them; they are hackneyed and trite. This is not to say that interesting things cannot be done in the arena of Bog Standard High Fantasy Furniture (TM), but these are tropes which have become more than…