The Holy Grail of Dungeon Representation

I read an interesting blog post today in which the author makes an eloquent and compelling case for describing dungeon locations (and, by inference, hex map locations) using only normal prose sentences and paragraphs, and without boldings, italicizations, underlinings, smallcaps, parentheticals, bracketed asides, sidebars, lists, tables, bullets, nested sub-bullets, color-coding, font alternates,…