To Call Upon the Powers of the World - "Magic" in the Jewelsea

I've long disliked the way magic is portrayed in fantasy RPGs, with a neat delineation between "magic" and "mundane." I prefer a vision more accommodating of multiple perspectives, able to accept that there are feats that are outside the experience of some groups yet a part of daily life for others. I've tried to excise mentions of the word at all as I work on the Jewelsea RPG. It's too easy for…