Falling blocks, movement keys, and MARS hackfixes

Funnily enough, grinding out MIPS programs for class in the library until midnight last week reminded me that I actually really enjoy assembly language. I would love to know more about it, and reading books only gets me so far, so I thought why not make a game in MIPS as a nice exercise? Snake seemed really overdone, and Centipede seemed a little ambitious, so I went with something I considered…