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Useful functions for game designers - Lagrange Interpolation

How to texture a procedural object

The Matrix explained!

Smoothstep: The most useful function

Hexagonal Tiling Explained!

RayMarching: Basic Operators

Ray Marching Simple Shapes

Ray Marching for Dummies!

Voronoi Explained!

Value Noise Explained!

The Mandelbrot Fractal Explained!

Function Smoothing Explained!

Using Polar Coordinates to create art.

