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Tom Looman

Unreal Engine 5 Courses & Tutorials by Tom Looman. Game Development Resources for AAA and Indies. Specializing in C++, Graphics, Performance and Game Optimization.

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Latest posts

Unreal Engine 5.8 Performance Highlights

Discover the most important Unreal Engine 5.8 performance and optimization improvements, including MegaLights, Lumen Lite, shader reductions, and rendering enhancements.

GPU Profiling in Unreal Engine 5.7 for Far Far West

This is the written Companion Guide to “Optimizing GPU Performance for “Far Far West”. We go through the project in Unreal Engine 5.7 and explore opportunities for improving the GPU performance, especially for lower spec PCs.

Adding Counters & Traces to Unreal Insights & Stats System

How to add counters and trace metrics in Unreal Insights and the Stats system to improve profiling and performance analysis.

Setting up Rider for C++ and Unreal Engine

Installing and configuring JetBrains Rider for Unreal Engine C++ programming requires a very specific set of components. This guide will help you make this setup process go smoothly.

C++ Course Completely Rebuilt for Unreal Engine 5 (Early Access)

The Unreal Engine 5 refresh of the Professional Game Development in C++ and Unreal Engine course has entered early access. Completely re-recording the entire course and improving every aspect of the code, best practices and curriculum.

Unreal Engine 5.7 Performance Highlights

The release of Unreal Engine 5.7 includes many performance improvements and new optimization opportunities. They are mostly scattered throughout the release notes and can be vague and lacking context. This article highlights the most interesting improvements to the 5.7 release and provides annotations and clarifications to what certain optimizations or changes mean for you as a developer.

Unreal Engine 5.6 Performance Highlights

A curated look at Unreal Engine 5.6 performance updates, rendering improvements, and optimization takeaways.

Animating in C++: Curves and Easing Functions

Sometimes you only need a simple "tween" style animation in C++ to interpolate values or animate certain gameplay elements using Curves and Easing Functions.

Unreal Engine 5.5 Performance Highlights

Highlights from Unreal Engine 5.5 release notes, with commentary on performance improvements and optimization opportunities.

Setting up PSO Precaching & Bundled PSOs for Unreal Engine

Guide to PSO precaching and bundled PSOs in Unreal Engine to reduce shader hitching and improve rendering performance.