RSSAmplifier

Blog

blank

Tom Clabault's website

tomclabault.github.ioRSS feed ↗5 posts

Latest posts

ReGIR - An advanced implementation for many-lights offline rendering

The many-lights sampling problem To render a 3D scene, a naive “brute-force” path tracer sends out rays from the camera, bounces the rays around the scene multiple times and hopes fingers crossed that the ray is eventually going to hit a light. In the event that the ray leaves the scene without having hit a light, the pixel stays black and you’ve done the work for nothing. On top of that if the…

WebGPU compute shaders point cloud rendering in VTK

Achieving Interactivity with a Point Cloud of 2 Billion Points in a Single Workstation

WebGPU Occlusion Culling Algorithm in VTK

Implementation of a hierarchical z-buffer occlusion culling algorithm in VTK with the WebGPU Compute API.

WebGPU Compute Shaders API in VTK

Development of a compute shaders API wrapper around the WebGPU Dawn C++ implementation in VTK

Adaptive Sampling in a Path Tracer

Per-Pixel Adaptive Sampling for offline Path Tracing