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Thiago Lira’s blog · Feb 28, 2026

Fragment Shader

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thiagolira.blot.im

A small experiment running fragment shaders through WebAssembly in the browser. The idea was to see how far you can push pixel-level GPU computations in a web context without any heavy frameworks. Just raw shaders compiled to WASM and rendered straight to a canvas. You can try it here.

Read the original on thiagolira.blot.im

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