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The Wyrd

Welcome to the homepage of the Roleplay writing of Jonathan Denham (The Wyrd), and the Simplified or System Reference Document of The Wyrd Lands RPG. You...

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Randomness = Structure

Randomness in play is more about order and structure than chaos. I split randomness into two broad categories: outcome randomness and choice randomness . Choice randomness meaning random-tables, selecting a class, or day of the week to post on . Outcome randomness is about determining what happens in play: dice mechanics, odds etc. Everything I am about to say is really about this kind of…

Is the conversation of play the world. Part 2: Play-worlds

Last month, I started addressing a question about where "the world" is in play. Is it in our imaginations and minds, or does it exist out there in the conversation and discourse? After my first blog post on this question there was a brief chat on Bluesky that picked out the conversation side of the argument that helped me click with a bit more. It is the idea of the 'striving' that resonated with…

Is the conversation of play the world?

In a little post-FKR corner of Discord, the talented Tanya Floaker posed a question based on a post from Aggregate Cognizance : Is the conversation of play the world? In that little community we like to think about "the world" as central to our approach to RPG-ing. The question then is about "what is" or "where is" that world - is it the conversation of play, or something else? I had a gut…