The Waterbear
Dave is a computer artist living in NYC. He currently enjoys VR, game development, and making bad music.
Latest posts
Launching Stumbbble
Stumbbble is an idea I’ve had kicking around for a few years. The other day I got an email that the stumbbble.com domain I owned was about to expire. I decided it was time to do something with it. The site was thrown together in a single day using sails.js , angular.js , dribbble , and kimono labs . It’s not perfect, there are a fair ammount of bugs, but it feels good to build things and release…
Introducing Lumber Mill
For the past few weeks I’ve been building a tool to help freelancers do better at money. It links your projects to actual data from your bank account, so your project pipeline is never our of date, and your income is always tagged (for awesome analytics!) If this tool sounds interesting to you, let me know and I will work on releasing it for everyone :) lumbermill.co
App Illustrations - Three Phases
I just finished a collection of app illustrations for an awesome company I’ve been working with over the past few weeks. These illustrations will be the backdrop for the app and change based on time of day. View the fullsize image Detail shots View on Dribbble
Landscape parallax using CSS
View the Live Site The Design The design for this project was done by Eric Clecker, hes awesome and you should follow him. Below is the progression of the illustrations, from the blocking sketch to coloring and texturing. The Code View the Live Site The site was built using this implementation Keith Clark came up with. I’ve done a variety of parallax effects before using all kinds of javascript…
Mondium Identity
Recently I had the opportunity to rebrand a startup I’ve been working with. Mondium is building a sleek, futuristic, high end data visualization platform for the worlds data, focusing on global intelligence and political analysis. I tried to convey all those vibes in an open ended approach with a simple yet colorful mark that doesn’t confine the brand, instead focusing on the data-centric…
This past year
This blog is one year old Last year around this time I decided I was going to “get better at the internet”. My former startup had officially just failed and I moved from a friends couch to a real apartment to began freelancing full time. I started this blog and began sharing the various design/animation/programming projects I get myself into without any real theme or goal in mind. The outcome has…
Angular UI Read/Write
Recently I’ve been working on a CMS platform in AngularJS. Typically CMS’s have a lot of forms. Forms are ugly. The design decision was to limit the amount of screens and forms needed by combining the Read/Edit screen into one with a simple toggle that gracefully transitions between the two states. Here is a high level overview on how it works A custom directive is used to extend ng-model to work…
Powder Released
Download Powder Here for iOS EDIT: I made a splash page for the game because that seemed like a good idea freshpowder.co Powder is side project game I have been working on since March 2014. It’s a retro inspired, minimalist skiing simulator where you take on an endless mountain landscape. The game is a mix between arcade and simulation as I tried to be as accurate to skiing as possible. The…
Github, Forking, and NPM
NPM is amazing, but sometimes you gotta tweak some code. In the past this has stressed me out, I often take the modules out of Bower or NPM and stash them somewhere locally in my project. This breaks the cleanness of a package manager and is definitely not on my list of good ideas I’ve had. Here is a better way to do it: First fork the project from Github, clone it locally, make your changes and…