Awesome Blog: Bartosz Ciechanowski
As is usual with posts in this category, I’m trying to find a way to express my appreciation for Bartosz Ciechanowski’s blog.
Recent content on thelastpointer
As is usual with posts in this category, I’m trying to find a way to express my appreciation for Bartosz Ciechanowski’s blog.
This is an update to my earlier Unity×Sonarqube posts. I’m writing this in 2022 – things have changed since I wrote those.
Covid. Fucking Covid’s what’s happened in 2021. (No seriously, I worked my ass off to release Vagrus, I had a breakup, I stopped kung fu, I started bouldering, I made an entire doom metal EP, so lots of stuff happened, just writing a blog was not one of them.
For the longest time I had this weird challenge in the back of my head: create an RPG game in 48 hours.
Defining what an ‘awesome blog’ is really hard; I appreciate perspicuous writing, useful insights, a sense of understanding, an interesting topic, and several other factors.
This site, despite not getting any traffic, is a project I very much like, and periodically I feel the need to polish it.
Recently I’ve been trying my hand at music production (again), and to this end I purchased a few gadgets, including the AKAI LPD8.
There’s an update to this article with some corrections and an updated batch script here. In my last post I wrote about some of the nuances of using SonarQube with a Unity project.
I showed my site to a few friends again, and I have been kindly informed that they do not, in fact, give a singular fuck about the exact hour, minute and timezone of a post’s creation.
There’s an update to this article with some corrections and an updated batch script here. Static code analysis is cool: it helps you write better, more robust code, it provides useful insights, and it has exciting numbers and stats that make you feel like a real developer.
I finally bit the bullet and added a cookie consent popup to the site. Skip to the part where I explain these cookies.
The Old New Thing Raymond Chen’s small posts are equal parts entertaining, terrifying and enlightening. As a renowned Microsoft engineer, he shares very interesting bits of information on a wide number of topics: tricky algorithms, anecdotes from Microsoft, and my favourite topic: explanations of features that made it in the SDK.
A good friend of mine just found an archive of his “operating system”, the “Hello World OS”. It is basically a bootloader, and it gave me such nostalgia that I asked permission to post it:
I was recently working with user-editable texture masks, and I was a little surprized when I didn’t find a specialized image file format for 1-bit (monochrome) images.
So I showed the new site to a few friends, and as expected, they pointed out all kinds of things to fix :)
Another awesome blog! Check this: out https://www.filfre.net/ Jimmy Maher writes about early video games in an exquisitely detailed, yet interesting manner.
New Site! I’m pretty excited to try github.io for a personal landing page. I got inspired by Forrest Smith’s post on leaving Medium; he opted for a simple, static website that is easy to control and easier on the user.
I found a great post at danluu.com. I strongly recommend it! The author explores player interactions from male and female perspectives.
y So I decided to try NodeJS and Heroku. Heroku is a service that hosts your applications. NodeJS is a… well, you know what it is, right?
yo man! This is my first post with hugo. i like it so far.
Some professional and not-so-professional work I’m proud of. Please note that I’m not a graphic artist :)
Hi! I’m László, I program games in Unity. I like prototyping ideas. I also like spaceships, books, spices, music with guitars.