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The Game Business

Expert analysis, exclusive data, and in-depth interviews on the global video game industry — delivered by industry insider Christopher Dring.

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The video games most at risk from PlayStation’s physical switch-off

Plus, we speak to Gamescom about next week’s European show

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Arkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love”

The heads of Black Pony Immersive chat smaller budgets, optimism, the mistakes of Redfall and why the ‘immersive sim’ is not dead

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Summer Sale! Get 25% off The Game Business subscription

Get our weekly bonus podcast, monthly market report and event access for $6.25/£4.69 a month

2K is the only one that could take on EA Sports FC – Here’s The Dring

Plus, Netflix closes its most interesting studio

Is the Stop Killing Games campaign destined to fail?

Why is the video game industry so against this growing consumer rights movement?

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The survival of Sackboy and Crackdown developer Sumo Digital

“We’ve not made any redundancies in India”

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Is Netflix a new destination for showcasing video games? – The Game Business Micro

Plus, EA has new owners, while Nintendo, Sony, Xbox, Roblox and Take-Two update investors

Could no physical disc and a trade union row hurt the GTA 6 launch? Take-Two’s CEO doesn’t think so

Strauss Zelnick hopes Rockstar will showcase more marketing innovations following its Netflix partnership

The State of Games: June 2026

The World Cup impacts the game charts, it was a bad month for consoles and a good month for new announcements

The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t called Grand Theft Auto)

Plus, we chat Call of Duty, Blood of the Dawnwalker, Marvel’s Wolverine, Star Wars, Gears of War and more

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Destiny’s biggest rival Warframe has had ‘two years of massive growth’

Digital Extremes believes in console growth, and discusses the ‘careful’ development of its second game

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