Area: The Celestian GatesWhen we last left our friend Isidorius, the monster of his nightmares had fledand he sought to find where, while his adventurer friends steeled their resolveand gained in strength. The time has come to conclude the story that began with the Clerical TrainingGrounds, meandered through Serene Sunshine and spawned the Doomspeaker Cultthat […]
Thief New Skill: Eviscerating Assault (damage bonus at level 70) Skewer frequency increased slightly Garrote Whips now function as garrotes (but aren’t quite as effective as a standard garrote) Level moved to 50; requirements modified Size of garroter is unrestricted. If you are larger than your victim you’ll get a slight bonus Camouflage is now […]
Bloodwash Hills Named for the red stones which cover the surface of these ancient mounds, the Bloodwash Hills are now home to a tribe of vicious gnolls. Spurned by the orcs of Brithbarad, whom they claim saw them as a threat, the tribe has built itself a fortified encampment deep in the woods just on […]
Remorting now produces points called essence. Essence is the accumulated power of your life force, or atman, in the universe of TFE. Essence can be at rest (available to use), can be channeled into characters (allocated), or can be expended permanently. One way to spend essence is to unlock classes. The following are new classes […]
New Area: Western Expanse West of the orc enclave Brithbarad lie the Western Expanses – a wild area teeming with dangerous creatures and untamed geography. Many an orc, both youth and veteran, have ventured into the expanses to bring home a trophy of their valor. Few have returned, and those barely clinging to life. Thangmar, […]
Orangebeen has been tirelessly working with Shooth and Igghy to create numerous (200+) new and interesting druid augments for you to discover. These items are now in the game. While working on this project we also did an analysis of the original set of augments and found some issues which required correcting. This means there […]
Containers in rooms, worn, or in your inventory can be searched using the syntax: look in <container> for <item keyword> Rooms themselves can be searched in a similar way:look for <item keyword> I hope it is clear enough that this is NOT the same as the search command, the searching skill, or ‘finding’ things in […]
Two new kinds of skills have been added to the class. First, there are now four dances (physical skills) which a bard can learn that allow them a small chance to automatically (and immediately) cast a spell on an opponent in the middle of combat. These spells include slow, faerie fire, sleep, and fear. There […]
Please update the hostname used by your client to connect to TFE: mud.theforestsedge.com If your client supports secure connections, use port 3999, otherwise 4000. Do not use the IP to connect. -Pato Edit: A few people have asked so thought I would provide some context about this. MUDs traditionally have used the telnet protocol which […]
GMCP – Some clients support the ability for a game to send information to the client that doesn’t show up on the screen using a protocol called GMCP. TFE now supports this in a limited capacity. If you are using Mudlet, type: lua display(gmcp) to see if you are receiving the data. You can use […]