The Designer's Drug
An essay on the allure of cleverness for game designers.
A paper printed in the stone halls of the dead. An RPG blog for lonely spiders, inky fungi, and those who "Play Worlds".
An essay on the allure of cleverness for game designers.
The NSR discord has released our second free community-made zine! This issue's theme: SPACE WIZARDS!
A little zine I made for fun that contains three dark fairytales I originally wrote in 2025 for the NSR Sword& zine issue #1.
A report and postmortem for the first session of my D&D 4th edition Hunters of Northmarch campaign.
Idle thoughts while reading through a roleplaying game. This issue I flip through Tuesday Knight Games's new Fatherfog zine.
Idle thoughts while reading through a roleplaying game.
A session report for a game of Dread with amnesiac characters.
Why you should consider creating a villain for your next RPG character and how to ensure it's safe at the table.
The best posts in the meta category of this year.
The best posts in the theory category of this year.
The best posts in the gameable category of this year.
The best posts in the critique category of this year.
The best posts in the advice category of this year.
The Play Worlds discord has released our first free zine!
A critique of my approach for running roleplaying games.
A codified form of my approach for running immersive roleplaying games.
A collection of short reviews for each book I read in 2025.
A series where I talk about what I'm working on. In this post, I cover the challenges of designing a Soulslike roleplaying game.
A session report for a sci-fi mech campaign.
A session report for a sci-fi mech campaign.
A session report for a sci-fi mech campaign.
A deep dive into an RPG's setting and how it can be improved.
An RPG critique focused on inspiring, usable, and playable texts.
A session report for part one of a Paladins of Awoudan mini-campaign.
Announcing a new grimdark, tactical roleplaying game.
How players can share the load a traditional GM bears.
I have a new blog! But you already know that if you're here.
An annual reflection and theory on crafting excellent roleplaying games.
A familiar fiction, expressed as an RPG session.