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That One Game Dev

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Fixing memory leaks with Deleaker

Deleaker is a tool for Windows that helps you fix memory leaks quickly and never worry about hours of hunting memory bugs.

Writing generic code in C

Dive into the world of C generics, exploring how to write flexible, type-safe code without the pitfalls of traditional macro-based solutions. Learn about modern techniques to achieve generic programming in C.

Curves for Games

Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for.

Implementing a network server (Part 1)

In this article I explore a way to implement a central network server for a MMO game based on seperate game rooms.

Top 3 Websites for Learning Shaders

In this article, I will mention 3 great websites to learn how to create your shaders in GLSL that you shouldn't miss out on!

The Defold Game Engine

In this article I will give you an overview of the Defold game engine and why to choose it over Godot, Unity or Unreal.

What Are Intrinsic Operations in C++

Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior.

Double Linked List with a Single Link Field

In this article I will show you how to make a linked list using a simple mathematical hack. This will produce a more memory efficient list.

Learning Assembly in the 21st Century

In this article I talk about the benefits of learning assembly as a "modern" programmer in the 21st centrury.

What is FlatBuffers?

FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization.