On this blog I write about things I make, which can be games, art or something else entirely!24 years old, studied game development, looking for gamedev work in The Netherlands
From here on out, I will NOT be posting my new posts on Tumblr anymore! I have developed a custom blog site, all for myself: Blog | TechnicJelle Please read all further posts there! You can follow the blog, through the Atom (RSS) feed, so you won’t have to lose out on being notified of my new posts! There are already a few new posts there, and some of my old posts were improved a bit, as…
We all know the feeling of pure and utter stress when, ten minutes before the deadline, you finally click the Build And Export in your game engine and then it fails to build for some reason. To prevent issues like this, people invented automated builds, also sometimes referred to as CI/CD. This is a mechanism that tests the project every single time a change is made (a git commit is pushed, or a…
Working together on a game is quite difficult. How do you make sure everyone is on the same page? You could send zips with assets and code between people, but that is slow, cumbersome, and very error-prone. This is why Source Control software was invented. With Source Control, you can store the project files on a server, and everyone who wants to work on the project files, can download the project…
These are a few excerpts from a recording of the first time I managed to get the experience running on the standalone VR headset. (This was captured by scrcpy ‘ing from the headset to the development machine, from there, the screen was cast to my own laptop through Parsec , where it was finally recorded with Peek. Still one of the wildest tech-stacks I’ve ever used, haha)
For my study, I am currently working with a team of other students on a VR experience for a local museum. The museum plans to have a VR headset somewhere, which visitors can put on to experience how life was like in the past. There are lots of things to show, so the user needs some way to move from one place to another. Sometimes, this is done with a Controller, where the user can move the…
Hi there! Thank you so much for your interest in my little project! Though I must admit the game will probably never be developed further than what it is currently... It was made for a university assignment, and that is now over. The game is completely open source, on my GitHub, so you can download the code and play and modify it as much as you'd like! GitHub - TechnicJelle/PlanesTowerDefence: A…
In the last post , I wrote about the creation of the level, so now in this one, I’ll be writing about how I prepared for the “pathfinding” for the enemies. On each corner and split in the road, I placed an Empty game object. This is an object that has no information about anything, except for its own position, so they’re a very nice base to work off of. I placed all the…
Over the last couple of weeks, I’ve been working on making a little tower defence game in Unity. Now that I’ve made quite some progress with the base of the game, I felt like it was time to write a bit about it, so let’s go! In this post, I’ll write about the creation of this level: I started off with finding a good tileset to use. For this game, I wanted to focus on the…
Today I spent the evening (~6 hours) writing a custom Android app to connect my Arduino to with a custom program for that one too, so I can read and graph the values from its joystick: No PC required! Just power to the Arduino. It works over Wi-Fi with Web Sockets, with the phone being the server, and the Arduino being the client. The code of this project is quite horrible, so I’m not…
Over the last couple of days, I’ve made a simple, little fireworks display: It was supposed to be a quick project, but the physics were a little different than I usually do, so it took a little longer. In the past, I’ve always made my simulations like these in Processing , which is a very, very great tool for learning stuff like this. Though now I feel like I’m ready for…
Since the last post, I’ve been hard at work adding more and more features! Mainly the second level and sounds, but there’s a lot more that went into it all! Enemies now have health and can be defeated by bumping into them. I’ll add an actual shooting mechanic to both the player and the enemies later. For now, this slightly more crude solution will have to do. The enemies also now…
Today, I felt motivated to make the movement AI for the enemies in my in-development Space Shooter game in Unity. The last few days, I had already been thinking about how to best approach this, and ultimately I had thought up a system that would use a cone of raycasts as the “eyes” of the enemies. Those would detect the asteroids in front of them and by comparing the results from all…
Blog | TechnicJelle Read more about this move here . About Me 🇳🇱 Programmer https://github.com/TechnicJelle/ Artist https://artstation.com/TechnicJelle/ Studied game development, looking for gamedev work in The Netherlands Tagging system: Main Category #Art #Code #Physical — For things I made IRL Project Type #GameDev #Simulation Post Type #How I did a thing — Post describing (part of) a process…