I’ve spent the past eight months or so preparing a course of three lectures on puzzle game design, and those are now publicly available. I probably should have posted here about them already, so apologies if this is old news to you, but if it’s new news to you then…congratulations! The overall structure of the … Continue reading The Compass – A Course on Puzzle Game Design
Grzegorz Bednorz (the composer for Taiji) just released an in-depth video essay covering much of what we did for the soundtrack in Taiji, as well as similar musical techniques in other games. This was originally supposed to go out as part of the 3rd Anniversary celebrations, but it was delayed for additional polish. Enjoy!
It’s hard to believe that it’s already been three whole years since Taiji originally released. I feel infinitely old just thinking about it. But in order to celebrate this doomed occasion, Gregory and I recorded a podcast in which we answered many audience questions about the game, as well as some of our own! This … Continue reading Third Year Anniversary Podcast
Taiji will be coming to Nintendo Switch (finally) on February 25th 2025. Please note, the game will be available a bit earlier on the 20th in Japan, Korea, and Hong Kong, due to eShop scheduling requirements in those regions.
Very short update, but I wanted to keep things alive around here. Things are still coming along well and the list of music that needs to be written is getting very short now. I have taken a job full time through the week, mostly because I already had the job lined up for after Taiji’s … Continue reading 86. The Game’s Not Dead!~
Today I finally finished up the ending related stuff I’ve been talking about for months. This was the last major task before I could ship the game. Except that I’ve just decided to add a bunch more tasks to the list. It’s a bit of a long story, but one of my testers, Gregory Bednorz, … Continue reading 85. Delays, New Music, and Parsing
This post was adapted from an answer to one of my playtesters questions: What methods do you usually use to design this game’s puzzles, and which of those methods do you think lead to the best (most enjoyable?) result? There are three main approaches to designing puzzles in this type of game that I’m aware … Continue reading 84. How I Design Puzzles
I recently finished one of the two biggest remaining tasks on the to-do list and I’ve been celebrating a bit by working on some less important polish related things. Sometimes I find it difficult to immediately jump from one big challenging task into the next, and it can be good to take a break while … Continue reading 83. In The Final Stretch
Well, I didn’t get a trailer done before the new year, but things are still chugging along. I did want to remind everyone once again that I have a more-frequently-updated video devlog over on YouTube, if you’re not subscribed. Maybe I should have always been cross-posting those here, but I always found it a bit … Continue reading 82. Happy New Year!