GlassVFX: Building a native VFX Editor with Agentic Coding
Notes from building the first version of GlassVFX with agentic coding: what worked, what broke, and what I would do differently.
Thoughts on creative coding, spatial computing, and building things.
Notes from building the first version of GlassVFX with agentic coding: what worked, what broke, and what I would do differently.
A short introduction to the Spite App movement.