
Party Improvement Plan 16: The Disappearing Cupboard
The crew manages to figure out an ingenious puzzle, finds their way through a perilous maze, and answers a mysterious man’s mysterious question.
Stronghold is about Dungeons and Dragons, friends, captivating storytelling, and one man’s obsession with his kitten. We love D&D and we think it should be shared with everyone as a medium for friends to get together and have fun.
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The crew manages to figure out an ingenious puzzle, finds their way through a perilous maze, and answers a mysterious man’s mysterious question.

Stuff happens, there's a big house and loud noises and an old lady who doesn't get out much. Anyway, listen to the episode. Bye!

The gang deals with grand theft magic, party people, and extreme vertigo as they try to get a goddamn straight answer out of a dancing Archi-bot.

Humpty Dharo in an elevator Humpty Dharo could have rolled better Clark and Cara sit there aghast They better get Dharo from the shaft.

Call the police and the fireman.

The party wakes up and finds the city’s celebrations haven’t quite gone to plan.

This week, the group answers the longstanding questions: If your friends jump off a bridge, would you?

Faced with their greatest challenge yet the group decides to passive aggressively pout instead.

The group fails to make any noticeable progress.

This week, the group uncovers new weaknesses for Gildelorn - a hackable, scammable Pixie Messaging Service and an economy on the brink of unchecked inflation.