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Generative AI: How we keep reinventing the wheel

From a software developer point of view, there’s a lot in what happens nowadays around generative AI that sounds familiar. Once again, aren’t we reinventing the wheel? This leads to some questions: Aren’t we reinventing the wheel? What remains to be reinvented? What won’t it be possible to reinvent? Why hasn’t everything that could be […] The post Generative AI: How we keep reinventing the wheel…

A collection of articles for coding the Amiga hardware in assembly language

Nothing lasts forever, and certainly not this blog. But what’s the point of having written so many articles explaining how to code the Amiga hardware in assembly language for making cracktros, if it’s all going to be lost one day? To prevent a disaster, I’ve converted all the articles concerned into web pages, and put […] The post A collection of articles for coding the Amiga hardware in assembly…

Using the VERTB interrupt on the Amiga

Explanations (in french: use some online translator) and source code here The post Using the VERTB interrupt on the Amiga appeared first on Stash of Code .

WAIT, SKIP and COPJMPx: Advanced usage of the Copper of the Amiga (1/2)

Explanations (in french: use some online translator) and source code here. Part 2 of this article has never been written as such, but has been included here. The post WAIT, SKIP and COPJMPx: Advanced usage of the Copper of the Amiga (1/2) appeared first on Stash of Code .

Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2)

Explanations (in french: use some online translator) and source code here The post Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) appeared first on Stash of Code .

Displaying sprites and BOBs on the Amiga (OCS and AGA) (1/2)

Explanations (in french: use some online translator) and source code here The post Displaying sprites and BOBs on the Amiga (OCS and AGA) (1/2) appeared first on Stash of Code .

Hardware zoom with BPLxMOD and BPLCON1 on the Amiga

Explanations (in french: use some online translator) and source code here The post Hardware zoom with BPLxMOD and BPLCON1 on the Amiga appeared first on Stash of Code .

Scoopex “TWO”: The coding of a cracktro for the Amiga

Explanations (in french: use some online translator) and source code here The post Scoopex “TWO”: The coding of a cracktro for the Amiga appeared first on Stash of Code .

Scoopex “ONE”: The coding of a cracktro for the Amiga

Explanations (in french: use some online translator) and source code here The post Scoopex “ONE”: The coding of a cracktro for the Amiga appeared first on Stash of Code .

Scoopex “THREE”: The coding of a trainer menu for the Amiga

Explanations (in french: use some online translator) and source code here The post Scoopex “THREE”: The coding of a trainer menu for the Amiga appeared first on Stash of Code .