Iconic cover? Yes. Iconic Art? Yes. Completely impractible? Yes. Anyone else getting Slaaneshi vibes? Again, yes.
Amazonia Gothique by John Blanche, may his soul rest in peace. Do I love this art? Not really. It’s so primitive looking, but it is still a great evocative piece.
Teenage Mutant Ninja Turtles and Other Strangeness (Palladium Games) reviewed by Marcus L. Rowland
After the Bomb (Palladium Games) reviewed by Marcus L. Rowland
Secret Wars II (TSR Marvel Super Heros) reviewed by Pete Tamlyn
Black Sword (Chaosium Stormbringer) reviewed by Phil Frances
Terror from the Stars (Chaosium Call of Cthulhu) reviewed by Phil Frances
Ghostbusters (West End Games and Chaosium) reviewed by Marcus L. Rowland
Acute Paranoia (West End Games Paranoia) reviewed by Marcus L. Rowland
This was a pretty good article on turning Tolkien’s books into various campaigns, ostensibly for ICE’s MERP game, but the ideas are timeless and are just good ideas for any kind of campaigning.
The Anvil of Ice by Micheal Scott
Blood Music by Greg Bear
The Blind Spot by Austin Hall and Homer Eon Flint
Three Go Back by J Leslie Mitchell
And the Lurid Glare of the Comet by Brian Aldiss
Kaeti and Company by Keith Roberts
The Skook by JP Miller
Dragonsbane by Barbara Hambly
The King’s Justice by Katherine Deryni Kurtz
The Opium General by Micheal Moorcock
X Stands for Unknown by Isaac Aasimov
A Heritage of Stars by Clifford Simak
Starchaser: The Legend of Orin
Highlander
House
This is a movie review column. It is an interesting piece of history. For instance, the author did not like Highlander. Looking back with 40 years of hidnsight, it is hard to see why? There are a ton of Highlander spin-offs. I have enjoyed all of them (okay, what was Highlander 2 really about? and why was it made? I know the real answer is money, but come on).
Too each their own.
Mr. Palmer has written an article taking psionics up a level. Great little article, I’m not sure it was necessary, but still it does add to the game. He creates a new types of psionics levels (classes) - latent, psionic and master. Each of these levels gets access to different powers. Well thought out, and the ideas are interesting.
This is a Call of Cthulhu scenario. The gist is that a person finds a grimoire by accident, summons an extra-planar monster, and gets killed. It is up to the investigators to find out what happens. It is a prequel to the Games Workshop The Statue of the Sorceror.
I enjoyed reading this adventure. It has enough ideas to keep you entertained for a few hours, and it leads into the next adventure. Though neither is needed to enjoy the other.
Phil masters looks at the case for and against Intelligence stats in a variety of games, and how it can be hard to actually adjudicate it. The big example he gives is the DM is a rocket scientist with a love of puzzles, but is playing a big dumb barbarian with an INT of 3, while an accountant is playing a wizard with INT of 18, but he doesn’t like puzzles, and doesn’t spend his free time solving them. Is it even fair for the DM to create a puzzle to unlock the door? In the game, the barbarian can’t solve the puzzle, but the player can and vice versa.
This is thought provoking article that transcends games, editions, and eras.
Kev Adams is a name that most of our probably familiar with, and if we aren’t we are probably familiar with his work. He gives ideas on how he converted various orcs from the Citadel range.
The techniques have not changed over the decades, and I thought it was some easy ideas to follow that still work to this day.
Another interesting historical artifact. A few issues ago, White Dwarf ran an ad for Tarot cards, and a lot of people wrote in both for and against such an advertisement and the occult in general. Well worth looking to see what real people thought at the time.
And then there is the gem in response to what is probably a ton of letters.
Interesting that they put the letters page right before the article on Judge Dredd which was published by Games Workshop.
Anyways on to the content of the article. This article fleshes out the psi-judges and how to use them more effectively, and how to make them more survivable.
Dave pokes fun at a bunch of different books and the quests that the heroes go on. I enjoyed it, I thought it was funny.

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