I'm working on integrating the Oculus Rift DK2 with the Ogre3D engine. Last night I got basic head tracking working: moving the DK2 in real life translates into camera movement in-game. The goal is to build a toolkit that makes building something for the Rift in Ogre super duper easy.
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I'm working on integrating the Oculus Rift DK2 with the Ogre3D engine . Last night I got basic head tracking working: moving the DK2 in real life translates into camera movement in-game. The goal is to build a toolkit that makes building something for the Rift in Ogre super duper easy. comments
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