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TL;DR: To ensure SDL2 rendering is pixel perfect, you must use “nearest pixel sampling” for the render quality, and mark the process as “DPI aware” on Windows. Enable nearest pixel sampling The scale quality must be set to "0" , which is nearest pixel sampling . SDL_SetHint ( SDL_HINT_RENDER_SCALE_QUALITY , "0" ); If set to "1" ( "linear" ) or "2" ( "best" ), SDL2 will use…
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