Unity Wants a Truce With Their Customers
Unity CEO claims they 'ended the war' on their customers, but it seems like it's all just feel good damage control.
Scott Lembcke's Blog of gamedev, programming, and other mysteries.
Unity CEO claims they 'ended the war' on their customers, but it seems like it's all just feel good damage control.
State machines are ubiquitous in game programming. Since code is already a state machine, is it possible to simplify creating and maintaining them in C-like programming languages?
Why I (a graphics programmer) wrote my own static site generator.
A walkthrough of how debugger.lua works, and how I was able to keep it simple.
A performance comparison of several AABB Tree implementations.
Water wave animation and simulation using FFTs.
Hot-Loading isn't just for dynamic languages. It's pretty easy to do with plain C too. Find out how.
Extending the hard shadow technique with accurate penumbras.
Techniques to implement simple yet efficient hard shadows for a 2D game.
An overview of various 2D lighting techniques.
An overview of my custom renderer in Project Drift
An introduction to the what and why of custom allocators.
How the simple job system for Project Drift works.
How putting assembly into a C header can make things simpler.