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Slembcke’s Computational Corner

Make computers work for you!

slembcke.github.ioRSS feed ↗10 posts

Latest posts

Writing a Simple Lua debugger.

A walkthrough of how debugger.lua works, and how I was able to keep it simple.

AABB Tree Shootout

A performance comparison of several AABB Tree implementations.

Water Wave Simulation

Water wave animation and simulation using FFTs.

Easy Hot-Loading for C

Hot-Loading isn't just for dynamic languages. It's pretty easy to do with plain C too. Find out how.

2D Lighting with Soft Shadows

Extending the hard shadow technique with accurate penumbras.

2D Lighting with Hard Shadows

Techniques to implement simple yet efficient hard shadows for a 2D game.

2D Lighting Techniques

An overview of various 2D lighting techniques.

Project Drift Rendering

An overview of my custom renderer in Project Drift

Custom Allocators Demystified

An introduction to the what and why of custom allocators.

Project Drift Job System

A job system for my hobby game.