
Converting game maps into graphs
Part 2 of a series on making better maps by thinking about them as graphs and data, based on a talk I gave at Harrisburg University.
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Part 2 of a series on making better maps by thinking about them as graphs and data, based on a talk I gave at Harrisburg University.

Part 1 of a series on making better maps by thinking about them as graphs and data, based on a talk I gave at Harrisburg University.

We are Mushrooms is a new solo journaling game that you can play together. You might even be eaten, but that's okay. You'll grow back. Includes a cute lil' crochet mushroom pattern too!

Every game can teach us something about design. Let's look at six one-page games submitted to the 2026 One-Page RPG Jam. Two of my own designs and four from others, all of them worth checking out!

Exploring the many dungeon stocking methods. From Gygax's original tables to my own THORCS! system.

Exploring how One Hundred Rats Devour a Tavern by Ravensridge Press uses a dice-rolling method with simple rules to generate a tavern map... and then have a swarm of rats destroy it.

Exploring how a few short tables can generate a wide array of items in roleplaying games. It's a useful game design method when space is at a premium.

The latest issue of Tumulus is shipping now, packed with game design inspiration and hands-on exercises. Dragons, neutral components, swords, lairs, hidden information, and sipping tea.

Exploring how Sanctum uses its structure to create an emergent dungeon crawling story in an accessible manner. It's a small game that contains an important tabletop game design lesson.

I was on a panel talking about why game jams are great at the ALA Annual Conference & Exhibition in Chicago. You may not have been able to attend, but you can read some of my Q&A answers here!