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Skeleton Code Machine

Spark your creativity as a tabletop game designer or enthusiast, and think differently about how games work. ENNIE-nominated!

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Converting game maps into graphs

Part 2 of a series on making better maps by thinking about them as graphs and data, based on a talk I gave at Harrisburg University.

Building a better vocabulary for maps

Part 1 of a series on making better maps by thinking about them as graphs and data, based on a talk I gave at Harrisburg University.

We are Mushrooms: a new journaling game from Exeunt press

We are Mushrooms is a new solo journaling game that you can play together. You might even be eaten, but that's okay. You'll grow back. Includes a cute lil' crochet mushroom pattern too!

D6 games you should play from this year's One-Page RPG Jam

Every game can teach us something about design. Let's look at six one-page games submitted to the 2026 One-Page RPG Jam. Two of my own designs and four from others, all of them worth checking out!

8 ways to stock a dungeon: monsters, traps, and more

Exploring the many dungeon stocking methods. From Gygax's original tables to my own THORCS! system.

Generating a tavern map to burn it all down

Exploring how One Hundred Rats Devour a Tavern by Ravensridge Press uses a dice-rolling method with simple rules to generate a tavern map... and then have a swarm of rats destroy it.

A+B+C: Using combinatorial random tables

Exploring how a few short tables can generate a wide array of items in roleplaying games. It's a useful game design method when space is at a premium.

Tumulus 07 "Slay the dragon" 🐉

The latest issue of Tumulus is shipping now, packed with game design inspiration and hands-on exercises. Dragons, neutral components, swords, lairs, hidden information, and sipping tea.

A dungeon crawl story in three acts

Exploring how Sanctum uses its structure to create an emergent dungeon crawling story in an accessible manner. It's a small game that contains an important tabletop game design lesson.

Why I can't shut up about game jams

I was on a panel talking about why game jams are great at the ALA Annual Conference & Exhibition in Chicago. You may not have been able to attend, but you can read some of my Q&A answers here!