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Sidelined · May 25, 2026

Fantasy Top finally pulls the plug...

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Raiden, Memento · Sidelined

  • Fantasy top finally pulls the plug

  • MegaETH concludes its terminal campaign early

  • Project O fully pivots to Web2

X avatar for @fantasy_top_

fantasy.top@fantasy_top_

https://t.co/mrs9oMDDqm

3:26 PM · May 20, 2026 · 329K Views

137 Replies · 21 Reposts · 151 Likes

  • After 2 years of operation, Fantasy Top (FT) is saying “farewell.” A bittersweet end to one of crypto’s most viral apps to date. However, some might say FT already died last November, when it decided to sunset Core Tournaments (its main reward structure)

    • The team states that the reason behind its shutdown is the lack of sustainability: “Similar to previous consumer crypto products in the space (TopShot, SoRare) trading volume was not sufficient to sustainably support long-term operations.”

      • Kipit (one of the co-founders) shared the following in his post-mortem: “We failed for one core reason: we tried to put crypto on top of a model that was never built for crypto.” and “The financial value of a card was a consequence of the gameplay’s quality and the community’s depth, not the entry point.”

    • Over the past year, FT experimented with various adjacent products across SocialFi, including prediction markets, mindshare tracking, social graphs, and different gameplay loops, but none achieved product-market fit

  • Remarkably (because it’s very uncommon in crypto), all investors of FT will be reimbursed $1 for every $1 invested. The company raised a total of $5.6M, largely through its pre-seed and seed rounds:

    • Pre-seed (February 2024): ~$600K from Alliance DAO, Manifold, and others

    • Seed (December 2024): $4.25M led by Dragonfly

  • One could speculate that the refund was done as a matter of legality, because the team didn’t end up launching a token

  • FT was heavily criticized because it generated ~$10M (reported numbers differ) from the community through trading fees and game revenue, while “stringing them along” for 2+ years, with a potential FAN token, without ever delivering

    • The “FAN Points” system launched in 2024 and rewarded points through platform usage (tournaments, competitions, quests, etc.). In 2025 - 2026, there was ongoing speculation about a token, as the idea hadn’t been ruled out and users were still expecting one. Only a few months ago, it became clear there wasn’t a FAN token coming anymore

      • A clear example of how expectations and reality are mismatched. It seems FT never explicitly confirmed a token, but never denied it either

    • From Kipit on the token: “We never launched a token. We thought about it many times. We didn’t because we never reached a milestone where it would have been honest. Rugging is launching a token knowing it will go to zero like 95% of them. We refused to do that."

      • The potential future performance of the FAN token aside, the question is whether it would have been more ethical to launch a token, instead of “farming the community” (how players felt)

  • Other than Kipit’s article, there were multiple post-mortems from users on FT. One of the more interesting ones came from GRITCULT, in which he argues that the product’s failure wasn’t a “TCG problem”:

    • “Fantasy imo was never just a Tcg. What they had was a live gacha casino in the form of the TCG built on their own social infra. A real time social graph of crypto's most influential voices in the form of the heroes.”

    • “The Fantasy story is a category error story, not an execution story. The team executed well inside the wrong frame.”

  • For anyone building crypto products, GRITCULT’s analysis is a recommended read

  • Overall, it’s sad (but not surprising) to see a product like FT shut down, because it couldn’t sustain itself. Illustrating a larger problem that’s incredibly hard to build hyperfinancialized products, because every user is expecting to be EV+

X avatar for @megaeth

MegaETH@megaeth

After reviewing the Terminal data, we’ve decided to conclude the season early, and sunset our Terminal program. The points distribution for Week 3 has gone out as normal and a snapshot has been taken of all user activity up to this point, which will be used in our final

X avatar for @hotpot_dao

Shuyao Kong @hotpot_dao

The existing financial system neither reflects the culture nor addresses the economic realities of this upcoming generation of financial participants. Our team, composed of emerging market citizens and perma-online Gen Zers are here to build the financial operating system for

2:27 PM · May 21, 2026 · 564K Views

433 Replies · 103 Reposts · 1.11K Likes

  • Last Thursday, MegaETH came out to share that they are concluding the Terminal Program (points campaign) early, after only running for 3 weeks out of 8:

    • For context, the campaign had 2.5% of the MEGA supply allocated to multiple 8-week seasons that incentivised users to use the apps on the chain. These MEGA incentives have now been removed, and users who participated will receive a USDm airdrop

  • Shuyao Kong (one of the co-founders) said: “The points program on Terminal has allowed crypto-native users to further explore the initial Mega Ecosystem, but we believe it has run its course.”

    • My interpretation is that the team realised that the added benefits of a points campaign are limited in today’s market, and don’t provide the “GTM acceleration” anymore, as we’ve historically seen with other L2-launch campaigns

      • Over the past year, the onchain TAM has considerably shrunk, likely due to the lack of “easy money-making opportunities”, 10/10, and the increased corporatization of crypto. It seems simply not viable anymore to run a business the size of MegaETH by focusing on onchain only

    • Unfortunately, this took more juice (sentiment) out of MegaETH, which has been underperforming since its token launch. However, the team being able to make a pivot like this is commendable, because community FUD is to be expected

      • A comment from Breadguy to CBB, who questioned whether they stress-tested the program: “After a few weeks of feedback and data collection we decided that some core problems couldn't be fixed and our time and resources were better spent elsewhere, so we moved on.”

  • While this announcement was surprising, the Terminal’s Program was under pressure since it started:

    • Users complained that most apps were gambling or only whale-focused

    • The number of quality apps was lacking, and the Terminal lacked curation

    • Another common complaint was that the campaign should be more like Blast, with a more transparent points design, more attractive incentives, and more incentive-driven marketing (the opposite of what they decided)

  • On the topic of incentive campaigns, I just want to highlight my piece: Abstract XP and the reality of incentive design.” Another reminder of how difficult designing these campaigns is, because you can never make everybody happy

  • So, what’s next for MegaETH? From Shuyao Kong: “Moving forward, we will double down on sourcing and accelerating the best applications on MegaETH through personalized GTM, targeting users beyond crypto.”

    • Very ambitious, yet “necessary” for this industry to grow. Because outside of prediction markets and neobanks, how many apps can you name that successfully broke into the consumer market?

    • MegaETH's M(OS)S is its mobile crypto operating system and embedded wallet (like Tria, Redotpay, KAST, etc.). To my understanding, a consumer-friendly interaction layer, similar to the idea of ABS’s portal

      • Talking about ABS, it also seems a strategy more in line with how they positioned themselves, being the “consumer crypto chain”. However, despite its consumer-focused efforts, including NFT activations with big brands (e.g., Red Bull) and benefits from a verticalization perspective through Pudgy, we haven’t really seen their thesis unfold yet

      • Then, there’s also Sophon, a “consumer chain,” but I’m unsure they even tried

  • Moving forward, I will keep an eye on what kind of more consumer-focused apps will come out of MegaMafia (its incubator), and how these will approach their GTM

  • Timothy Jooste, the CEO of Origins TCG (formerly Project O), shared a video update about their upcoming Steam demo, ownership, demo items, and more last week. A video that left a lot of questions of were the game is headed

  • The big “shocker” from his message is that Origins TCG isn’t a “crypto game” anymore:

    • From Timothy: “it’s that after all these years blockchain tech still asks too much of the studio, the partners, and the consumer to make it the best way to scale a game globally. Not to mention the fact that many gamers still don’t understand it and will walk away the sec they hear it’s apart of your game.”

    • Origins won’t be using blockchain technology in its game, and is “retreating to the safety of a traditional web2 tcg meta game, we are doubling down by building what we call the Counter-strike of TCG’s…”

      • I.e, a TCG with a more purposefully designed layer of collectability

      • Apparently, it wasn’t “news”, as Apix posted something similar on March 30, and added that this transition to non-crypto has been going on for a while

  • Part of this pivot away from crypto includes its NFTs (Alpha Set, Blueprints, and KGDS), moving to the Steam Marketplace. Despite this change, making its collectable layer less interesting (imo), Origins will “honor the core promises” of its collections:

    • So, it is a little confusing that the Alpha Set sale was ~2 months ago, and offered as NFTs on OpenSea

    • For the KGDS, this mostly includes basic utility, such as early access, community perks, and in-game benefits

    • When it comes to the Blueprints, the original pitch included owning the IP rights and revenue/yield sharing (through trading fees) of certain cards of the “master set”. However, that idea has been scrapped

      • While I understand it’s not feasible with the current setup, that was the primary reason to buy them in the first place (they weren’t cheap). A couple of DAOs and whales also spent significant amounts of money on these, but I guess “business is business” after all in crypto (gaming)

        • The new utility may include future rewards, perks, special offers, and exclusive content, events, and game-related experiences (i.e., nothing of actual $ value)

  • Despite NFTs becoming items on the Steam Marketplace, the team still plans for 3rd-party marketplace integrations, including one on its own platform, DCC

    • Like with CS:GO, using 3rd-party websites for trading items is against ToS, yet it happens on a significant scale

      • However, whether owning a 3rd-marketplace and also having a game on Steam is something the platform will tolerate remains to be seen (maybe that’s why they technically split the two)

  • I can’t fully blame Origins TCG for completely “ditching” crypto, and was aware it would always be more of a Web2 game (according to the in-Discord pitch of 2024). But it’s still disappointing to see that the collectability layer (meta-game), which was much more interesting on onchain, is getting a huge downgrade

  • Lastly, the big question is whether the game can succeed as a traditional TCG. And while it has interesting and fresh game mechanics, I think the approach they’re taking with the IP, using public domains, is going to have an adverse effect:

    • As in, they try to overcome the “IP-first needs” to succeed in TCGs through borrowing existing IPs. However, I don’t think it provides enough of a hook to have cards from countless different IPs, while at the same time, you don’t really build out your own

  • Early Games: None

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