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As the party settles into life in Farhaven, Sepp begins his first day as a professional apothecary…

This week, a desperate search for the Shadow of the Heavens, we learn the price of the Burden of Knowledge, and Carloman finds himself solving a curious problem…

This week, we seek answers of the War Madness, we witness Magnini’s Last Trick, and the red wizard Carloman gives a trouble youth some very necessary advice…

This week, we learn the ancient history behind the Spires of Magic, we travel to learn the story behind the Western Spires, and lastly we delve deep into the eerie Ruins of the Spires…

This week, a beloved queen takes drastic measures with a Sanctum Tomb, primitive warriors in a grim and fiery world seek power in the Forge Fortress, and three travellers quest into the wilds with only the aid of a Shrine of the Sigil…

After his father’s grimoire was stolen, Sepp agreed to help a paladin named Casimir in his quest to uncover what is behind the recent plague of thievery in Farhaven, while the party seek to secure work to buy passage to Lundermark…

This week, the agent Kastaine uncovers a plot concerning Dragon Iron, the sorcerer Alzared delves into the city’s depths in search of the Enchanters of the Sword, and the allies team up to do battle with the Sword of Sorcerers…

This week, two agents in a world running on faith are in search of the Fortress of Silence, we pore over the final notes on a Death Curse, and we get a glimpse into the aged lore of the Pilgrim Moon…

This week, a summons is made and a being of the Ancient Defilement comes forth, we hear the tragedy of the Crypt of Vampirism, and we stalk through the darkness of a Blood Tower…