Analysing AD&D 1e’s Fighter, Cavalier, and Paladins
A lengthy comparative analysis of the aforementioned warrior classes, including both mechanical and role-playing considerations.
A basic RSS feed for those so inclined
A lengthy comparative analysis of the aforementioned warrior classes, including both mechanical and role-playing considerations.
A brief advertisement for a highly useful tool to generate PDF table of contents entries along with a dumping ground of such that I’ve created or altered.
A very lengthy discussion of three ADOM victories I scored earlier this year. Includes victory logs, as per tradition.
A review of my experiences with one of the latest Mario titles after missing out on multiple intervening generations.
A recounting of frustrations and a guide concerning the setup of two Infinity Engine games on GNU/Linux.
A write-up on installing and configuring MS Comic Chat in Wine, including some small QoL tweaks and trivia.
A look back at one of my favourite 16-bit games growing up.
A brief look at the fun-ruining “best game” fallacy.
A brief write-up on a script I wrote to replace the official Neocities CLI script.
A long-winded review and discussion of the sci-fi Souls-like, Hellpoint, including the “Blue Sun” DLC.
A discussion on the nature of computer programming.
In case you’re curious.
A discussion (and dump) of a Perl script I wrote to create MS-DOS batch files for launching games.
A discussion on how the original Doom games provide depth.
A discussion about how this site is constructed.
It’s both inevitable and obligatory.
A write-up on how to configure PCem’s TCP/IP networking. Currently covers DOS and Windows 95/98.
A guide I wrote to consolidate a lot of information and strategy about Doom into one place.
A never-submitted anime-tinged parody of The Holders . I really like that series, at least in concept, but this amused me tremendously to write.
A discussion on limitations from early adventure games and how to make the gaming experience more enjoyable.