Here is my own furry OC uwu (Yes, i know she basically looks like Krystal from Star Fox, shut up! xD)
It took a LONG while, but i finally got my girl ported to SFM. There is already a Blender model made by Seriuswolf if you're interested :3
This model was ported to SFM by Guimian. Thank you very much for making this possible! x3
Features:
- The model is separated in 2: The basic nude body and the outfit. This was made in order to fix potential clipping issues (check the "caution" section)
- The model of the body has several bodygroups to remove everything, tails included separately (in case you want to show 3 tails, 2, only 1 or none... you monster...). The outfit model also has bodygroups on everything in order to make all parts removable. The "top" shirt has an alternative option that exposes the breasts.
- Includes several flexes to change her expression, add bulges (throat/belly), open the vagina/anus and so on. The outfit has a flexes to "move aside" the panties. Includes several "shrink" flexes to fix clipping issues (check the "caution" section).
- Jaw bone.
- Tongue bones.
- Finger bones.
- Toe bones.
- Eye bones.
- Several bones to manipulate her expression in case that you don't want to use the current flexes or you want to adjust them (in the "unknown" group).
- Supports Ambient Occlusion.
- Body,face and outfit in general allows $phongboost and $phongexponent attributes to make them look "wet".
- Breast and ear jigglebones (the "top" of the outfit also has jigglebones, check the "caution" section).
- Includes a rig called "rig eliam the fox", so you don't need to create one.
Caution:
- In order to attach the outfit to the body, just drag the main eliam model to the outfit, then click the outfit as a whole and move the "zero" slider to the max. THEN, make sure you click the bone called "bip_necklace_tag" in the unknown group of the outfit and move the "Default" slider to the max so it goes to it's proper default position
- Related with the warning above, once the outfit is attach, i recommend to unlock the "3 breast bones left/right" from the outfit. They have jigglebones set, but since you zero-lock them to the body they remain static even if the breasts jiggle fine. Removing the lock on these 6 bones will make the top also jiggle with the breasts. (or well, just disable the jigglebones in general and pose/animate manually. Whatever you want).
- If you want to pose the tongue, open the mouth using the "jaw" bone, and not the "OpenMouth" flexs. The flex deforms the mouth and the tongue bones remain on the same spot, so trying to pose the tongue after using the flex will deform the tongue in an ugly way.
- The main body has several "shrink" flexes to help to fix clipping issues, same with some flexes in the outfit itself. Depending on the poses, you might need to move the bones of the outfit manually to avoid clipping.
Hope you like it! ^^/
If you use this model, please let me know (@ mention me on twitter, discord or whatever). I want to see what you do with her! >:3

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