The Settlers II Amiga release!
After waiting nearly 30 years the game will finally be released for the Amiga!
News and updates around the topic of The Settlers II and Return to the Roots.
After waiting nearly 30 years the game will finally be released for the Amiga!
Moving the service from under United States jurisdiction to within European Union.
The first game of the series was available in stores in early December 1993!
Should you be interested on bringing The Settlers II Gold Edition to your language this is the page to read!
This is a look into how palette and the effect of lights and shadows is achieved in original The Settlers II Gold Edition.
There is now copies of original Blue Byte FTP Settlers files as a browsable site.
This change has been on my work queue since the start of the year, and I finally found the time to complete it.
I have rewritten the map generator again from scratch, with new features.
Thanks to a community member The Archivist we now got one legendary site back to the internet.
New alternative texture set for the original The Settlers II.
A minor update about the World Editor and some further ideas on features that it could have.
World Editor utility is now under construction.
A new site engine to replace the old one.
The Settlers II is now 25 years old!
Map Generator download feature was broken for an unknown period of time.
Another debugging tool for figuring things out.
Analyzing the texture drawing a bit further.
A new game which has a bit of a familiar vibe to The Settlers II.
Settlers II Map2Mission utility.
Emulation may bring in new possibilities.
Some insight of issues within The Settlers II.
A new map you can try to play.
The Settlers II.net is now on FB.
Generator has been released in GitHub and are now compatible with the original game.
Map Generator map you can check out.
Playable maps generated, but only for Return to the Roots.
Improvements done the the Map Generator.
Map Generator written as a Codepen.
WordPress theme changed to a new version.
Commenting system swapped to Disqus. Also have been hired as a programmer to a company.
New stable release of RttR is now out with big improvements to AI and speed.
Doing stuff continuously is hard.
Game songs in OGG file format.
Another pixel art piece.
It is a palette to help making pixel art compatible with the original game.
Doing some pixel art graphics work.
More pixel art work.
Knowledge of map file format is again one step closer to being complete.
Some little work done for creating a Return to the Roots campaign.
Guaranteeing quality is slow.
Original beta maps in a format that is usable with the later versions of the game.
Spam account removals.
Uploading map files is now possible.
New technical documentation added to the site, landscape objects table.
A new technical documentation page about objects.
Ubisoft is removing existing sites in favor of moving people to Facebook.
Map based on an earlier texture pack.
A funny glitch in the game where a water walks on water.
Reverse engineering discovery when analyzing the map files.
Issues with existing web standards not being performant enough.