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Sci-fi interfaces

Stop watching sci-fi. Start using it.

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Ratatouille (is also about AI)

Wait. Isn’t this the movie about the rat chef? How can this film be legitimate fodder for a blog about sci-fi interfaces? True, the film is certainly not sci-fi by genre. But it is about over-reliance on an intelligent assistant, and that’s of serious interest to designers, technologists, and anyone paying attention to where AI … Continue reading →

Head to the afterparties: Fritzes 2026

Last year I managed to publish very little to the blog in general because life. This year I hope I made up for it with *…counting…* 14 posts across three months and more than 70,00 words of analysis, neologisms, and celebration. It was a rich collection of movies. I’m not done. I already have more … Continue reading →

Star Trek: Section 31 — Report Card

Read all the Star Trek: Section 31 posts in chronological order. With the fascist-billionaire media-capture tactic underway in the United States, entertainment that smells at all “woke” to them is being summarily lined up against a brick wall and shot. Star Trek is not immune, and with Paramount’s takeover by asshat-in-chief David Ellison, every Star Trek … Continue reading →

Star Trek: Section 31 — The Godsend

As part of the Fritzes Best Interfaces award for 2026, I am reviewing the interfaces in Star Trek: Section 31. This post is about the quadrant-destroying weapon of mass destruction called the Godsend. Note this blog generally eschews analysis of weapons, but this one is more MacGuffin than blueprint, and it has the worst interface … Continue reading →

Star Trek: Section 31 – Nanokin interfaces

Fuzz is a Nanokin, a species of microscopic, squidlike beings with impressive, tiny spaceships. To engage with his teammates in the human-scale world, he does so by flying into a black-market android built to look like a Vulcan, and controlling it from within. Continue reading →

Star Trek: Section 31 – Phase Pod

How does the Phase Pod work as a wearable device in the world of Star Trek: Section 31? Continue reading →

Star Trek: Section 31 – Mission Briefer

As part of the Fritzes Best Interfaces award for 2026, I am reviewing the interfaces in Star Trek: Section 31. This post is about the mission briefer. When HQ needs a team to get moving, they send a mission briefer. (n.b. Ths is my term. They don’t mention it by name in the movie.) This … Continue reading →

Fritzes 2026: Best Interfaces

The Frites honors the best interfaces in a full-length motion picture in the past year. Today we’ll be covering Best Interfaces. The movies nominated for Best Interfaces manage the extraordinary challenge of being believable and helping to paint a picture of the world of the story. They advance the state of the art in telling stories with speculative technology. The winner of Best Interfaces for…

Fritzes 2026: Big Label Roundup

The Fritzes award honors the best interfaces in a full-length motion picture in the past year. Interfaces play a special role in our movie-going experience, and are a craft all their own that does not otherwise receive focused recognition. In this post we round-up all the big labels across the survey. I wrote about the Big … Continue reading →

Fritzes 2026 bonus award: Best Assistant(s)

The Fritzes award honors the best interfaces in a full-length motion picture in the past year. Interfaces play a special role in our movie-going experience, and are a craft all their own that does not otherwise receive focused recognition. Best Assistant is a special award that I’m giving for the first time. Ok but why now? … Continue reading →