RSS Amplifier

Blog

s&box news

The latest news posts from s&box

sbox.gameSource feed ↗10 posts

Live Last read · last published · next check

Latest posts

Update 26.08.19

Movie Maker - Create Sequences from Tracks Working with in-game recordings could be a big headache because of all the tracks a large scene can have. Now it's super easy to group up those tracks into separate nested movies (sequences) through the track list context menu. Open Video Movie Maker - Undo/Redo Rework Trying to use Ctrl+Z / Ctrl+Y while working on a movie has been unreliable at best,…

Update 26.08.05

Main Menu Changes The front page of the main menu isn't doing it's job, it should be getting you into a game you're interested in as easy as possible. I've made a few changes this week, and we'll keep changing it until it's useful. Friends List The friends list got a couple of upgrades this week as it was looking dated. Party members are grouped in the list and you can invite users to your game /…

Update 26.07.22

AnimGraph 2 We've released the first version of AnimGraph 2 onto a separate branch on Steam this week. We invite developers to try it out and provide feedback in its early stages. You can get access by switching to the animgraph2 branch. Set to GameObject Bounds You can now make Box Colliders instantly fit the bounds of the attached GameObject. This can be done via a button in the inspector or in…

Update 26.07.15

Talking NPCs Adds subtitles and lip sync to sound files. This is kind of how HL2 did it, except better. Open Video Sound Import Settings Adds import-time processing options to sound compiles, driven from the sound's .meta and applied by the native sound compiler: Force Mono — averages all channels down to one Trim Silence — strips leading/trailing samples below a threshold Normalize Loudness —…

Update 26.07.08

Addons Previously, you were able to publish a single asset to our workshop, you'd be able to add code and use your own components. However, you weren't able to use the game's code, just stuff from the engine. This week, we've added support for these addons to target games. In your addon, you must set the "Target/Parent Game" field in Project Settings to make use of this. This should really…

Update 26.07.01

Gizmo Optimizations Our gizmo performance is, terrible. At certain scene sizes it completely falls apart and turns the editor into a stuttery mess. This week we've taken the first steps to fix that and optimized the draw performance of Gizmos. For example, the My Summer Cottage main scene gizmo draw time went from 55ms to 19ms. This is a lot better, but still too high, so you can expect some more…

Update 26.06.24

More Discovery The menu home page has been updated with a couple of discovery moves. First of all we have a social feed on the right. This will show your friends interactions with the game (if you have any, and if their profile is not set to private in Steam). Then we have a spotlight on the top left, where we can highlight one or two games. We plan to use this to highlight new and…

Update 26.06.17

Mini Motors We're going to be making a bunch of small scoped, polished, fun games. The first of many is Mini Motors - we've worked on this as a small team of a few people over the last 2 weeks, start to finish . Mini Motors is a top down arcade racer which includes a bunch of maps, cars, pickups, achievements and leaderboards, where you can compete for the fastest lap times. You can also play…

Update 26.06.10

Reward Changes The random drop reward system was pretty opaque. You didn't know why you didn't get your drop, you didn't know how close you were, you didn't know what you needed to do. So I've added a progress thing to the menu to make that more clear. That should make things a lot clearer. Once you open your reward you'll be presented with three skins and be able to choose one of them to keep,…

Update 26.06.03

Package Flair The package tiles can now show more information about the package. by overlaying an icon on top. We're calling these flair, like in Office Space. Right now we supply these types of flair: Workshop Approved - a clothing item that has been accepted Updated Since Played - this game or map has been updated since you last played it Favourite - you have favourited this package. Contest…