Reality check was invited this year by TEDxBaiaMare to built an experience that served a double purpose: bringing the event's rich history to life and showcasing a technology that may affect how we meet those questions in the years ahead.
Designing spatial experiences is not only about what people can do in a space. It is about what they should feel there. This article details the frameworks and pipelines that helped built the emotional journey of The Green Spurt.
Today, we’re excited to announce the release of The Green Spurt, a collaborative immersive escape room-style game for Apple Vision Pro. For us, this isn’t just a game, it’s the result of one year of research, experimentation, and exploration in spatial computing.
In this follow-up, I document my process of generating a voiceover for The Green Spurt using Dia by Nari Labs, experimenting with audio prompts, non-verbal tags, and audio editing to craft a fitting emotional tone for one of the game’s ending scenes.
As we approach the release of The Green Spurt, we needed a voiceover for the game's ending. In this article I share my first impressions of Dia, an open-source Text-To-Speech model by Nari Labs, that brings a new level of emotional depth to AI voices.
It all started with a question: what kind of event could really shift how we live in the future? We looked at trends, explored ideas, and found one artifact that sparked everything.
From using the Apple Vision Pro to preview our booth design to running demos and connecting with the community, Let’s Vision was a milestone event for The Green Spurt. Check out our key takeaways and highlights!
This is the start of a behind-the-scenes series, where I'll share insights into our approach of building an original story, the tools we use to transform ideas into playable game assets, and the lessons we've learned along the way.
WWDC21 introduced RealityKit 2 with Object Capture for easy 3D model creation, custom shaders, dynamic assets, and improved ARKit 5 features like expanded location anchors, face tracking, and motion tracking. These updates empower developers to build richer, more immersive AR experiences.
AR Quick Look enables easy 3D model viewing on apps and websites with features like placing, scaling, and people occlusion. It supports USDZ files and integrates Apple Pay or custom banners, enhancing online shopping and interactive AR experiences directly in Safari and native apps.
Apple’s WWDC 2020 introduced ARKit 4 with LiDAR-powered Depth API for realistic occlusion, Location Anchors for precise geo-based AR, and expanded face tracking on more devices. RealityKit gains video textures and improved occlusion, enhancing immersive AR experiences across Apple devices.
Apple’s Reality Converter is a free macOS beta app that lets you easily convert 3D models like .obj, .gltf, and .fbx into USDZ files. It offers drag-and-drop conversion, material editing, lighting previews, and metadata customization, making USDZ creation simple for AR projects.
AR Quick Look enables interactive AR with moving, scaling, and people occlusion using USDZ models. Prepare and resize models as needed, create nested USDZ files for multiple objects, and easily preview and integrate them into your app with Quick Look and ARKit.
Discover how USDZ streamlines sharing and viewing 3D models. Learn how to convert files like .obj, .gltf, and .fbx to USDZ using Apple’s tools, and explore options for creating USDZ assets directly.