
Episode 200 – Get Rid of it All
Chris talks about Dungeon Crawler Carl again and then Andy and Chris talk about getting rid of their collections of stuff! It’s episode 200! Thank you for listening!
GM/DM discussions on topics related to running tabletop games. Each episode is a 30-45 minute conversation about one specific topic chosen by rolling 1d10 on a table of topics. Roll for Topic's regular cohosts are Andy Rau and Chris Salzman. If you or your GM is interested in being a guest, drop us a line!
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Chris talks about Dungeon Crawler Carl again and then Andy and Chris talk about getting rid of their collections of stuff! It’s episode 200! Thank you for listening!

Chris is second-guessing a tough choice he made in a recent game. What makes for a good, genuine tough moral choice in an RPG? Is it something the GM can (or should) deliberately create and build toward? This, plus discussion about which D&D class best describes Lyndon B. Johnson.

Chris somehow manages to bring his obsession with the World Cup into the podcast. Andy humors him and they talk about running games within games.

What’s actually useful for a GM to know about a city or other adventuring location? Chris and Andy discuss how to take the “Wizard City” theme of this year’s RfT Con and turn it into a gameable place. Plus, more on GMing with kids.

Andy and Chris talk more about prepping T1 and that fine line between being ready and just winging it.

Chris is prepping T1: The Village of Hommlet to run this summer. Andy and Chris talk all about it!

Chris has a lot of store credit to spend on TTRPG goodies. What will Andy pressure him into picking up? Around this important question, Chris and Andy fit a discussion of the importance of books as physical artifacts, the allure of those early iconic RPGs, and more.

With a new Elric RPG announced, Chris and Andy discuss what their dream Eternal Champion game might look like. Plus, Chris discovers Christopher Priest’s The Prestige and Andy glumly reports about the (non)state of his Band of Blades game.

Andy talks about an upcoming game he’s kicking off. It’ll be the 3rd time he’s tried it! They gush about forged in the dark, talk about the value of running campaigns, and discuss building dungeons with random tables.

Chris explored a cave recently! That brings Andy and Chris to discuss the challenge of injecting the thrill of real-world locations into their in-game versions. Can a fantasy game about fighting goblins in caves convey some of that real-world excitement?