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Roads Uncharted

Thousands of children have gone missing during a festival, without a clue as to what happened. Meanwhile, a mysterious order rises to power in the wake of the destruction they cause. Are these events related? Or are they merely two events with unforeseen consequences? Roads Uncharted is a three-time award nominated actual play podcast using the Genesys RPG system by Fantasy Flight Games, set in a homebrew fantasy world. In this episodic podcast, join the players and GM Dax as they try to solve…

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S7 E26: Say It Thrice

Trix tests the shimmery wall and although they don't touch it directly, they feel a jolt of pain. Elaith draws out their sunburst rune and sends a bolt of energy at the wall. Noticing that the beam seems to damage the barrier, they attack it a few more times until it disappears. Suddenly, the party hears a door opening above them. Trix quickly uses the combination to unlock the vault door before…

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S7 E25: Secrets of Town Hall

The trio follows the skeleton that has purchased the information, wandering around Seaport for a while as it performs some errands. They eventually realize it could take a while and decide to swipe the info from the unsuspecting undead. With the intel in hand, they head back to Town Hall and scope out the building. Locating the Supervisor’s Office, they break in and search for clues. Each of them…

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S7 E24: The Eye of Yuné

Elaith relays the details of Arcazar’s last will and testament, which reveals that the people of Seaport have been cursed by the item they found in the mine. Rou searches through the remnants of Arcazar’s journal, which details his findings about the strange object known as the “Eye of Yuné”. A very powerful object that allows the user to control the will, desires and intentions of others. As the…

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S7 E23: The Forgotten Tomb

The party makes their way to the pillars on the nearby mountain. They discover the pillars surround a large stone slab and each is decorated with various runes. As they search the area, Rou locates a keyhole within the joints of the slab. Using the key they found in the observatory, the slab opens to reveal an underground room. Within the room are various crates, decorative jars and numerous…

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S7 E22: Magic Most Foul

Elaith has found a key, but the ghostly figure will only point at the nearby mountain when asked what it’s for. They can spy a set of four pillars and some blinking blue lights. The figure and the strange beam disappear as the sun rises, the skeletons returning to the ruins. Hungry, thirsty, and exhausted, the party sets out to see what awaits them. They are able to spy a clear path through the…

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S7 E21: A Restless Night

CW: Description of rotting corpse. If this would be triggering for you, please skip 2:53 to 2:59, 5:29 to 5:39, and 18:42 to 18:48 as your safety and enjoyment are important to us. Rou attempts to converse with the ghostly figure despite Trix’s protestations. The figure refuses to respond outside of pointing toward the beam of light in the distance. Rou poses that they might be the wizard Arcazar.…

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S7 E20: The Observatory

CW: Description of rotting corpse. If this would be triggering for you, please skip 39:55 to 40:04 as your safety and enjoyment are important to us. The observatory is dimly lit, the ground floor wide open. Rou almost immediately notices something about the space seems off. Keeping the thought to himself for the time being, the group splits up to poke around the various side rooms. Shortly after…

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S7 E19: Ask the Locals

As the party explores the ruins of a town inhabited by animated skeletons, they begin to wonder if the settlement has been cursed. The skeletons reassemble when they fall apart, act as if the party isn’t even there, and go about their daily activities as if they were still alive. Following one particular skeleton they are led to an old tailor shop, the skeleton sewing without thread or needle.…

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S7 E18: Clickety-Clack, Can't Talk Back

CW: Reference to previous episode’s risk of drowning/storm at sea at 2:04 to 2:12, and 18:21 to 18:30. Please skip this if it would be triggering for you. As always, your safety and enjoyment are important to us. After a turbulent night of storms, the party has abruptly arrived on an unfamiliar beach. The ship has been beached and Captain Lucy is furious that the trio has become a sign of bad luck…

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S7 E17: The Tide Turns

CW: Thalassophobia/sea storms/risk of drowning. If this would be triggering for you, please skip 35:22 to 42:34. As always, your safety and enjoyment are important to us. Realizing they need to give the crew a reason to avoid the rest of the island, the group decides to deceive them by claiming dangerous creatures live beyond the beach. Elaith poisons Trix and even pokes them with a fork, the trio…

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S7 E16: Costly Knowledge

CW: Thalassophobia/underwater exploration. This episode revolves around the party swimming in deep water to explore sunken ruins. If this would be triggering for you, please exercise caution when tuning in. Additionally, there is a reference to ingesting blood at 28:42 to 28:44, so please skip if this would be triggering for you. As always, your safety and enjoyment are important to us. Umé casts…

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