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Rings and Running Shoes Devlog - itch.io · Sep 17, 2025

1.10 - SAGE Update!

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RingsAndRunningShoes · itch.io


Hello today! We have a smaller update this time for you. It focuses on a culmination of minor and major changes from the live document to the “stable” release of Rings & Running Shoes in anticipation for participation in the Sonic Amateur Games Expo (happening September 19th-26th, 2025). While there have been many, many games and frameworks showcased at the Expo, there have only been a very small handful of tabletop games shown off there. This year, R&RS will be there for the first time, joining Tag Team Heroes to represent the genre of Sonic-themed tabletop gaming. While both fulfill different niches, with R&RS focusing on narrative and imaginative storytelling and TTH focusing on more tactical, grid-based gameplay, both bring the spirit of Sonic to the tabletop world in their own way, and we hope that visitors coming here to check out R&RS also check out TTH, and vice-versa!

Side Quest Destined

After the last update, we've been concentrating on some core problems of the system and smoothness of it's use, and while those changes are too large and will require more work, there is one change that made it in - Destined was very hard to understand for new players. The "ad-lib" gameplay had it's strengths, but in a free-flowing game, having a rigid structure like this one, required a lot of in-game concessions and explanation of the specifics of how to discover and plan this kind of feature has been proven confusing for a lot of our players. Thus, we're introducing "Side Quest Destined", the feature is roughly the same - giving a player a secondary objective that they have to accomplish under the conditions dictated by the Flaws, but it's creation, approach and even resolution are much more loose.

Happy SAGE everyone!

List of 1.10 - SAGE Patch Notes:

- Spacing clean-up on sheets and the document.|
- Kick Butt - wording clarification to make it more obvious that it could be used on anything.
- Make it Through - wording clarification on what "another way" means, plus removing the "forward" part of the bonus, to make it clear you can't save it.
- Ready For Action - removed the TTL limitation.
- Lead - Feature - now gets an extra Star Attribute along with their bonus.
- Lead - Welcome to the Greatest Storm - minor expansion on it being available for "friends".
- Destined Reworked into "Side Quest Destined", making the vision and it's quest much more open and hopefully easier to understand.
- Destined - Victory Garden - can't be skipped by Rings, and some clarification on mixed success.
- Changed - Integration - reduced healing by 1.
- Rogue - Mold This Power - changed "extra use of feature" to something more generic and what you can do with the object.
- Rogue - Figurehead - updated to use an attribute instead of a feature.
- Clumsy - You Want Some Fries With That? - removed unless "once per turn" limiter.
- Clumsy - You Should See The Other Guy - buffed to gain Karma by getting damaged.
- Tinker - The Instrument - extra option to protect from environment!
- Tinker - Expertise - minor buff to locking, allowing you to officially keep the "passive" Gadget's effect when they are locked with Expertise.
- The Game Master section "The Vision and its Clues" and "Who to Play" for Destined have both been rewritten for the new system.
- Renamed "perfectly" to "as a star success" to make it more clear it's related to the star attribute mechanic.
- Renamed "Star Attributes and Handling Them" to "Star Attributes and Star Success", plus updated the wording on star success and how they work to be more inclusive and explanatory.
- All sheets and PDFs updated to reflect the above.

Happy SAGE!

https://www.sagexpo.org/

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