Inline Evaluation Adventure
Inline evaluation has been around for a long time, but not every programmer has had the chance to use it. If you haven’t, this is an opportunity to try it.
Bruce Hauman's ramblings on web development and programming
Inline evaluation has been around for a long time, but not every programmer has had the chance to use it. If you haven’t, this is an opportunity to try it.
Configuration: where your dreams go to die.
I recently had a lot of fun giving a talk about Figwheel in Portland, at ClojureWest 2015. Figwheel facilitates an almost effortless live development workflow when you are working with ClojureScript.
I have been doing interactive programming in ClojureScript recently. After having spent some time with it, I can easily say that when I return to projects that don’t have an interactive workflow I feel like I am in the stone ages.
In my last post I built a “straight forward” implementation of the Dots game using ClojureScript and core.async. My intention was not to get to clever or respond the endless array of shoulds that normally interrupt my programming.
First go ahead and play the current game below. You play by connecting dots of the same color. When you make a cycle of dots, all the dots of that color are erased from the board.