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Steal My Prep: "The Dark Carnival of Tattered Souls"

I'm back with an odd one today, a look at a completely unpolished home game adventure that I ran at my weekly Gongfarmer event. It's a sandbox adventured I called " The Dark Carnival of Tattered Souls ," which translates to Goblins + The Gathering of the Juggalos/Knotfest. More

System Design: Does Mindset Matter More Than Mechanics?

A short feedback discussion, after a recent playtest session I was a part of, leads me to pondering what the expectations of the audience of a system hack are. More

On Sewers in Cities

The nagging question that hangs over the head of anyone running or designing a mid-to-large-sized city is what to do if a character wants to head into the sewers? More

Roster-Style Campaigns (Simplified Multi-Character Play for Faction-Based Campaigns in DCC)

My working rules for a new style of faction-led campaign play that I am tentatively calling "Roster Play." More

Detail is Debt: Making Your Favorite Settlement Map Gameable

Why you should avoid the temptation to map every square inch of your favorite fantasy city and instead lean into a lower-fidelity representation of it instead. More

Running the League of Dark Few In Your Favorite Fantasy City

So you took the pledge! Great, now you need to figure out which city your Vulgar Manse calls home. Luckily, the League of Dark Few has been designed to fit within most fantasy cities. This is where I would place it in some of gaming’s most popular ones. More

Running a City, the Ultimate Sandbox

Following my article on running sandbox adventures, I share practical tips for running city-based campaigns. Often considered the hardest challenge for GMs, I share my prep process to make running cities smooth and flexible. More

Cursed Scroll 6, the Best Yet?

I give my impression of Shadowdark's Cursed Scroll #6, and walk through how I would prep "The City of Masks" to run as a sandbox. More

How Did Gary Think People Would Play D&D?

I take a deep look at the article that inspired the Gygax '75 Challenge to understand how D&D's original creator viewed campaign design and world building. More

How to Run a Sandbox Adventure

Many GMs find running sandbox-style games hard relative to the trad style of a plot-driven adventure or campaign. Which is really unfortunate because sandboxes should, in fact, be easier to run while offering far more player agency. More