Golden Horn It’s been a year since I’ve come back from my world trip, when I painted a bit more than usual. These days, I mostly create art for my game Pixel Art Academy, as I was a bit uninspired to do personal work. This made me that much more happy when I found myself enjoying painting this beach, on a short trip to the Croatian seaside at the end of April. I hope you will enjoy the…
It’s GDC week—the time when a disproportionate amount of game developers migrate to San Francisco for what was previously known as the Game Developers Conference. Due to an apparent early midlife crisis, however (it has been going on for 37 years after all), the conference is now known as GDC Festival of Gaming . Either way, like every year since 1999, Wednesday night brought with it the…
First Sun Inspired by my trip to the north of Sweden, beyond the polar circle. After a week of enjoying auroras in the sky with no sun in sight, on the day of our return, sunshine peeked out of the mountains and it felt like a warm hug of a friend you haven’t seen in a long time.
In the sea of tutorials called “How to draw X” where X can be very specific thing such as “gems” or “produce”, it’s nice to see the other end of the spectrum where you go as bold as explaining how to draw “anything”. What is great about Saultoons ’ tutorial How To Draw Anything… is that it highlights an important point: you…
It’s not too often I get to write about a new old-school tool for making lo-fi graphics. Both because I haven’t written a news article in ages (sorry!), but also since everything today is either a mobile app, a cloud service, or powered by generative AI. Who am I kidding, it’s all 3 at once! Lester , developed by Ruben Tous , an associate professor in the Department of Computer…
Clouds practice #3 I did two studies of clouds all the way back in March and April 2018. Now that I’ve been looking at all the amazing skies during sunsets in Tahiti, I had to get back to it. This time it’s painted from my own reference with colors mostly picked plein air at a different sunset with similar conditions (Atari 2600 palette, as always).
California Sunset First artwork of 2025. I tried to retain the expressiveness of my pixel paintings but also clean it up and make the clusters at the edges reminiscent of impressionistic painting where there are abstract blobs of color that slowly get representational towards the center.
Last week was crazy full of pixel art titles so it’s time for another Pixel Art News! Featuring: 🔪 RetroRealms 💾 Saveseeker 🌆 Devil’s Hideout ⛏️ Odd Realm 🛡️ Knights of the Road 🏹 Arco 💎 The Crimson Diamond 🏝️ Castaway 🥕 Gourdlets 💖 Wholesome Games Steam Celebration 🎨 Pixelorama
After the exceptionally long PixElated Festival episode we’re back with a more chill look at the upcoming and newly released pixel art games (lots of cozy stuff in there this time).
9 years ago (minus 2 days), I posted this image to announce the launch of my Kickstarter for a game called Pixel Art Academy , an adventure where you would become an art student and learn how to draw. While the path hasn’t led all the way to the city of Retropolis yet, 2 days from now, on the 9th anniversary of the Kickstarter launch, the game’s Learn Mode will launch into Early Access…
My big coverage of the PixElated Festival is here! See which games impressed me the most with their art style and then go find your own favorites on the Steam sale page .
6vcr : my friend made a game about learning pixel art that will go into early access this August! I want to check it out on stream ! let’s play, chill and chat 🐸 This has been amazing and nerve-wracking to watch! Luckily, the game didn’t break and only one tutorial lesson was really bad (as I already knew), so I think it was a success?
This is it! I can officially announce that my game Pixel Art Academy: Learn Mode will launch into Steam Early Access on August 5! It’ll be the 9th anniversary of the Pixel Art Academy Kickstarter that day and about 1.5 years since I decided to take the educational core of my adventure game and release it as a standalone, downloadable Learn Mode that focuses just on the educational parts…
Guess what, Pixel Art News is back! … For the Summer. Those of you who have been around the block for a while now—in particular in 2017—will remember my monthly YouTube show where I covered upcoming and newly released games along with random pixel art bits and pieces and a DIY section. I’m not committing to reviving it, but I will create a few episodes this Summer, calling it…
When I was watching the trailer for Arco at Summer Game Fest, I thought to myself, those trees sure look like something Franek would draw. Sure enough, the environment artist from Kingdom: Norse Lands is indeed one of the 4 developers behind this story-rich tactical turn-based RPG, mesmerizing us with breathtaking scenes of grandiosity. I played the demo on Steam (macOS, Windows) and enjoyed the…
Noah Cai, better known as Pixel Architect on YouTube, has been posting inspiring devlogs of Chef RPG to his channel for almost 4 years now. As a former architectural designer, he brings a specialized set of processes to his ever-improving pixel art skills. Chef RPG is clearly inspired by Stardew Valley, expanding it with many activities such as hunting and cooking mini-games as you manage your…
It’s been a hot minute, I should really spend more time back here. (Saying it today so if I fail, it’s a (bad) joke. 😬) In the meantime, here’s some fan art I recently made. … Reflecting on it a bit more, I think I put my bar up quite high for what to post since everything appears on the front page as a newspaper article. But I really want to post more just casually. Maybe not…
The art of Wargroove 2 is wonderful! Chucklefish ’ s second original IP (after Starbound) finally got a sequel today and oh, it’s a lovely world to dive into. Instead of being developed in-house as the original , the second installment of the tactical turn-based strategy is brought to us by one of my favorite studios, Robotality , whose shading-bending game Pathway was previously…
Lily pads Starting a new series of paintings called Sweden (since they’ll be landscapes from around Spelkollektivet where I live now). Mostly done with Pixquare —the iPad app I reviewed a few posts back—plus some Aseprite and Blender for heavy lifting on the reflections.