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Getting Started With DirectX Raytracing

In my previous post I talked about what raytracing is and what it does. This one is more of a tutorial/guide on getting started with DirectX Raytracing. This post is based off the documentation I wrote during my internship last year at DAE Research, slightly edited in places where some things were missing or needed some clarification. My aim for this is to be the one-stop place for anyone…

Ramblings on Games Rendering and Real-Time Raytracing

a.k.a. what I’ve learned about how games render their worlds and how raytracing works. So first off, raytracing is pretty neat. We have been rendering movies with it for ages now, and it’s awesome that we can finally do the same in real-time by utilizing the GPU. Why is this awesome? Well, it allows us to simulate some effects much more accurately. You might not have noticed this…